minetest/src/server/player_sao.h

301 lines
7.6 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013-2020 Minetest core developers & community
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "constants.h"
#include "network/networkprotocol.h"
#include "unit_sao.h"
#include "util/numeric.h"
/*
PlayerSAO needs some internals exposed.
*/
class LagPool
{
float m_pool = 15.0f;
float m_max = 15.0f;
public:
LagPool() = default;
void setMax(float new_max)
{
m_max = new_max;
if (m_pool > new_max)
m_pool = new_max;
}
void add(float dtime)
{
m_pool -= dtime;
if (m_pool < 0)
m_pool = 0;
}
void empty() { m_pool = m_max; }
bool grab(float dtime)
{
if (dtime <= 0)
return true;
if (m_pool + dtime > m_max)
return false;
m_pool += dtime;
return true;
}
};
class RemotePlayer;
class PlayerSAO : public UnitSAO
{
public:
PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, session_t peer_id_,
bool is_singleplayer);
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
std::string getDescription();
/*
Active object <-> environment interface
*/
void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment();
bool isStaticAllowed() const { return false; }
bool shouldUnload() const { return false; }
std::string getClientInitializationData(u16 protocol_version);
void getStaticData(std::string *result) const;
void step(float dtime, bool send_recommended);
void setBasePosition(const v3f &position);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
void setPlayerYaw(const float yaw);
// Data should not be sent at player initialization
void setPlayerYawAndSend(const float yaw);
void setLookPitch(const float pitch);
// Data should not be sent at player initialization
void setLookPitchAndSend(const float pitch);
f32 getLookPitch() const { return m_pitch; }
f32 getRadLookPitch() const { return m_pitch * core::DEGTORAD; }
// Deprecated
f32 getRadLookPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; }
void setFov(const float pitch);
f32 getFov() const { return m_fov; }
void setWantedRange(const s16 range);
s16 getWantedRange() const { return m_wanted_range; }
/*
Interaction interface
*/
u16 punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher,
float time_from_last_punch);
void rightClick(ServerActiveObject *clicker);
void setHP(s32 hp, const PlayerHPChangeReason &reason);
void setHPRaw(u16 hp) { m_hp = hp; }
u16 getBreath() const { return m_breath; }
void setBreath(const u16 breath, bool send = true);
/*
Inventory interface
*/
Inventory *getInventory() const;
InventoryLocation getInventoryLocation() const;
void setInventoryModified() {}
std::string getWieldList() const { return "main"; }
u16 getWieldIndex() const;
ItemStack getWieldedItem(ItemStack *selected, ItemStack *hand = nullptr) const;
bool setWieldedItem(const ItemStack &item);
/*
PlayerSAO-specific
*/
void disconnected();
RemotePlayer *getPlayer() { return m_player; }
session_t getPeerID() const { return m_peer_id; }
// Cheat prevention
v3f getLastGoodPosition() const { return m_last_good_position; }
float resetTimeFromLastPunch()
{
float r = m_time_from_last_punch;
m_time_from_last_punch = 0.0;
return r;
}
void noCheatDigStart(const v3s16 &p)
{
m_nocheat_dig_pos = p;
m_nocheat_dig_time = 0;
}
v3s16 getNoCheatDigPos() { return m_nocheat_dig_pos; }
float getNoCheatDigTime() { return m_nocheat_dig_time; }
void noCheatDigEnd() { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); }
LagPool &getDigPool() { return m_dig_pool; }
void setMaxSpeedOverride(const v3f &vel);
// Returns true if cheated
bool checkMovementCheat();
// Other
void updatePrivileges(const std::set<std::string> &privs, bool is_singleplayer)
{
m_privs = privs;
m_is_singleplayer = is_singleplayer;
}
bool getCollisionBox(aabb3f *toset) const;
bool getSelectionBox(aabb3f *toset) const;
bool collideWithObjects() const { return true; }
void finalize(RemotePlayer *player, const std::set<std::string> &privs);
v3f getEyePosition() const { return m_base_position + getEyeOffset(); }
v3f getEyeOffset() const;
float getZoomFOV() const;
inline Metadata &getMeta() { return m_meta; }
private:
std::string getPropertyPacket();
void unlinkPlayerSessionAndSave();
std::string generateUpdatePhysicsOverrideCommand() const;
RemotePlayer *m_player = nullptr;
session_t m_peer_id = 0;
// Cheat prevention
LagPool m_dig_pool;
LagPool m_move_pool;
v3f m_last_good_position;
float m_time_from_last_teleport = 0.0f;
float m_time_from_last_punch = 0.0f;
v3s16 m_nocheat_dig_pos = v3s16(32767, 32767, 32767);
float m_nocheat_dig_time = 0.0f;
float m_max_speed_override_time = 0.0f;
v3f m_max_speed_override = v3f(0.0f, 0.0f, 0.0f);
// Timers
IntervalLimiter m_breathing_interval;
IntervalLimiter m_drowning_interval;
IntervalLimiter m_node_hurt_interval;
bool m_position_not_sent = false;
// Cached privileges for enforcement
std::set<std::string> m_privs;
bool m_is_singleplayer;
u16 m_breath = PLAYER_MAX_BREATH_DEFAULT;
f32 m_pitch = 0.0f;
f32 m_fov = 0.0f;
s16 m_wanted_range = 0.0f;
Metadata m_meta;
public:
float m_physics_override_speed = 1.0f;
float m_physics_override_jump = 1.0f;
float m_physics_override_gravity = 1.0f;
bool m_physics_override_sneak = true;
bool m_physics_override_sneak_glitch = false;
bool m_physics_override_new_move = true;
bool m_physics_override_sent = false;
};
struct PlayerHPChangeReason
{
enum Type : u8
{
SET_HP,
PLAYER_PUNCH,
FALL,
NODE_DAMAGE,
DROWNING,
RESPAWN
};
Type type = SET_HP;
bool from_mod = false;
int lua_reference = -1;
// For PLAYER_PUNCH
ServerActiveObject *object = nullptr;
// For NODE_DAMAGE
std::string node;
inline bool hasLuaReference() const { return lua_reference >= 0; }
bool setTypeFromString(const std::string &typestr)
{
if (typestr == "set_hp")
type = SET_HP;
else if (typestr == "punch")
type = PLAYER_PUNCH;
else if (typestr == "fall")
type = FALL;
else if (typestr == "node_damage")
type = NODE_DAMAGE;
else if (typestr == "drown")
type = DROWNING;
else if (typestr == "respawn")
type = RESPAWN;
else
return false;
return true;
}
std::string getTypeAsString() const
{
switch (type) {
case PlayerHPChangeReason::SET_HP:
return "set_hp";
case PlayerHPChangeReason::PLAYER_PUNCH:
return "punch";
case PlayerHPChangeReason::FALL:
return "fall";
case PlayerHPChangeReason::NODE_DAMAGE:
return "node_damage";
case PlayerHPChangeReason::DROWNING:
return "drown";
case PlayerHPChangeReason::RESPAWN:
return "respawn";
default:
return "?";
}
}
PlayerHPChangeReason(Type type) : type(type) {}
PlayerHPChangeReason(Type type, ServerActiveObject *object) :
type(type), object(object)
{
}
PlayerHPChangeReason(Type type, std::string node) : type(type), node(node) {}
};