minetest/src/network
savilli 3f1adb49ae
Remove redundant on_dieplayer calls
2021-08-28 12:14:16 +02:00
..
CMakeLists.txt Complete Haiku platform support. (#10311) 2020-08-23 15:39:32 +02:00
address.cpp Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
address.h Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
clientopcodes.cpp Minimap as HUD element with API control 2020-10-04 15:24:34 +02:00
clientopcodes.h Move client-specific files to 'src/client' (#7902) 2018-11-28 20:01:49 +01:00
clientpackethandler.cpp HUD: Reject and warn on invalid stat types (#11548) 2021-08-21 20:04:04 +02:00
connection.cpp Block attempts to connect to the client (#10589) 2020-11-02 22:21:03 +01:00
connection.h Block attempts to connect to the client (#10589) 2020-11-02 22:21:03 +01:00
connectionthreads.cpp Block attempts to connect to the client (#10589) 2020-11-02 22:21:03 +01:00
connectionthreads.h Improve protocol-level receiving code (#9617) 2020-04-20 23:22:00 +02:00
networkexceptions.h Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
networkpacket.cpp Encode high codepoints as surrogates to safely transport wchar_t over network 2021-02-02 20:46:08 +01:00
networkpacket.h Encode high codepoints as surrogates to safely transport wchar_t over network 2021-02-02 20:46:08 +01:00
networkprotocol.h Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315) 2021-06-24 21:21:19 +03:00
peerhandler.h LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
serveropcodes.cpp Minimap as HUD element with API control 2020-10-04 15:24:34 +02:00
serveropcodes.h C++ modernize: Pragma once (#6264) 2017-08-17 22:19:39 +02:00
serverpackethandler.cpp Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
socket.cpp Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
socket.h Network cleanup (#6302) 2017-08-24 08:28:54 +02:00