minetest/src/gui/guiEditBoxWithScrollbar.h

70 lines
2.0 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt, Modified by Mustapha Tachouct
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef GUIEDITBOXWITHSCROLLBAR_HEADER
#define GUIEDITBOXWITHSCROLLBAR_HEADER
#include "guiEditBox.h"
class GUIEditBoxWithScrollBar : public GUIEditBox
{
public:
//! constructor
GUIEditBoxWithScrollBar(const wchar_t* text, bool border, IGUIEnvironment* environment,
IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
bool writable = true, bool has_vscrollbar = true);
//! destructor
virtual ~GUIEditBoxWithScrollBar() {}
//! Sets whether to draw the background
virtual void setDrawBackground(bool draw);
//! draws the element and its children
virtual void draw();
//! Updates the absolute position, splits text if required
virtual void updateAbsolutePosition();
//! Change the background color
virtual void setBackgroundColor(const video::SColor &bg_color);
//! Writes attributes of the element.
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
//! Reads attributes of the element
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
virtual bool isDrawBackgroundEnabled() const;
virtual bool isDrawBorderEnabled() const;
virtual void setCursorChar(const wchar_t cursorChar);
virtual wchar_t getCursorChar() const;
virtual void setCursorBlinkTime(irr::u32 timeMs);
virtual irr::u32 getCursorBlinkTime() const;
protected:
//! Breaks the single text line.
virtual void breakText();
//! sets the area of the given line
virtual void setTextRect(s32 line);
//! calculates the current scroll position
void calculateScrollPos();
//! calculated the FrameRect
void calculateFrameRect();
//! create a Vertical ScrollBar
void createVScrollBar();
s32 getCursorPos(s32 x, s32 y);
bool m_background;
bool m_bg_color_used;
video::SColor m_bg_color;
};
#endif // GUIEDITBOXWITHSCROLLBAR_HEADER