minetest/src/gui/guiAnimatedImage.cpp

74 lines
2.1 KiB
C++

#include "guiAnimatedImage.h"
#include "client/guiscalingfilter.h"
#include "client/tile.h" // ITextureSource
#include "log.h"
#include "porting.h"
#include "util/string.h"
#include <string>
#include <vector>
GUIAnimatedImage::GUIAnimatedImage(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
s32 id, const core::rect<s32> &rectangle, const std::string &texture_name,
s32 frame_count, s32 frame_duration, ISimpleTextureSource *tsrc) :
gui::IGUIElement(gui::EGUIET_ELEMENT, env, parent, id, rectangle), m_tsrc(tsrc)
{
m_texture = m_tsrc->getTexture(texture_name);
m_frame_count = std::max(frame_count, 1);
m_frame_duration = std::max(frame_duration, 0);
if (m_texture != nullptr) {
core::dimension2d<u32> size = m_texture->getOriginalSize();
if (size.Height < (u64)m_frame_count)
m_frame_count = size.Height;
} else {
// No need to step an animation if we have nothing to draw
m_frame_count = 1;
}
}
void GUIAnimatedImage::draw()
{
// Render the current frame
if (m_texture != nullptr) {
video::IVideoDriver *driver = Environment->getVideoDriver();
const video::SColor color(255, 255, 255, 255);
const video::SColor colors[] = {color, color, color, color};
core::dimension2d<u32> size = m_texture->getOriginalSize();
size.Height /= m_frame_count;
draw2DImageFilterScaled(driver, m_texture, AbsoluteRect,
core::rect<s32>(core::position2d<s32>(0, size.Height * m_frame_idx), size),
NoClip ? nullptr : &AbsoluteClippingRect, colors, true);
}
// Step the animation
if (m_frame_count > 1 && m_frame_duration > 0) {
// Determine the delta time to step
u64 new_global_time = porting::getTimeMs();
if (m_global_time > 0)
m_frame_time += new_global_time - m_global_time;
m_global_time = new_global_time;
// Advance by the number of elapsed frames, looping if necessary
m_frame_idx += u32(m_frame_time / m_frame_duration);
m_frame_idx %= m_frame_count;
// If 1 or more frames have elapsed, reset the frame time counter with
// the remainder
m_frame_time %= m_frame_duration;
}
}
void GUIAnimatedImage::setFrameIndex(s32 frame)
{
s32 idx = std::max(frame, 0);
if (idx > 0 && idx < m_frame_count)
m_frame_idx = idx;
}