minetest/builtin/mainmenu/dlg_settings_advanced.lua

1111 lines
31 KiB
Lua

--Minetest
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local FILENAME = "settingtypes.txt"
local CHAR_CLASSES = {
SPACE = "[%s]",
VARIABLE = "[%w_%-%.]",
INTEGER = "[+-]?[%d]",
FLOAT = "[+-]?[%d%.]",
FLAGS = "[%w_%-%.,]",
}
local function flags_to_table(flags)
return flags:gsub("%s+", ""):split(",", true) -- Remove all spaces and split
end
-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
-- strip carriage returns (CR, /r)
line = line:gsub("\r", "")
-- comment
local comment = line:match("^#" .. CHAR_CLASSES.SPACE .. "*(.*)$")
if comment then
if settings.current_comment == "" then
settings.current_comment = comment
else
settings.current_comment = settings.current_comment .. "\n" .. comment
end
return
end
-- clear current_comment so only comments directly above a setting are bound to it
-- but keep a local reference to it for variables in the current line
local current_comment = settings.current_comment
settings.current_comment = ""
-- empty lines
if line:match("^" .. CHAR_CLASSES.SPACE .. "*$") then
return
end
-- category
local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
if category then
table.insert(settings, {
name = category,
level = stars:len() + base_level,
type = "category",
})
return
end
-- settings
local first_part, name, readable_name, setting_type = line:match("^"
-- this first capture group matches the whole first part,
-- so we can later strip it from the rest of the line
.. "("
.. "([" .. CHAR_CLASSES.VARIABLE .. "+)" -- variable name
.. CHAR_CLASSES.SPACE .. "*"
.. "%(([^%)]*)%)" -- readable name
.. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
.. CHAR_CLASSES.SPACE .. "*"
.. ")")
if not first_part then
return "Invalid line"
end
if name:match("secure%.[.]*") and not allow_secure then
return "Tried to add \"secure.\" setting"
end
if readable_name == "" then
readable_name = nil
end
local remaining_line = line:sub(first_part:len() + 1)
if setting_type == "int" then
local default, min, max = remaining_line:match("^"
-- first int is required, the last 2 are optional
.. "(" .. CHAR_CLASSES.INTEGER .. "+)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.INTEGER .. "*)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.INTEGER .. "*)"
.. "$")
if not default or not tonumber(default) then
return "Invalid integer setting"
end
min = tonumber(min)
max = tonumber(max)
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "int",
default = default,
min = min,
max = max,
comment = current_comment,
})
return
end
if setting_type == "string"
or setting_type == "key" or setting_type == "v3f" then
local default = remaining_line:match("^(.*)$")
if not default then
return "Invalid string setting"
end
if setting_type == "key" and not read_all then
-- ignore key type if read_all is false
return
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = current_comment,
})
return
end
if setting_type == "noise_params_2d"
or setting_type == "noise_params_3d" then
local default = remaining_line:match("^(.*)$")
if not default then
return "Invalid string setting"
end
local values = {}
local ti = 1
local index = 1
for match in default:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
index = default:find("[+-]?[%d.-e]+", index) + match:len()
table.insert(values, match)
ti = ti + 1
if ti > 9 then
break
end
end
index = default:find("[^, ]", index)
local flags = ""
if index then
flags = default:sub(index)
default = default:sub(1, index - 3) -- Make sure no flags in single-line format
end
table.insert(values, flags)
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
default_table = {
offset = values[1],
scale = values[2],
spread = {
x = values[3],
y = values[4],
z = values[5]
},
seed = values[6],
octaves = values[7],
persistence = values[8],
lacunarity = values[9],
flags = values[10]
},
values = values,
comment = current_comment,
noise_params = true,
flags = flags_to_table("defaults,eased,absvalue")
})
return
end
if setting_type == "bool" then
if remaining_line ~= "false" and remaining_line ~= "true" then
return "Invalid boolean setting"
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "bool",
default = remaining_line,
comment = current_comment,
})
return
end
if setting_type == "float" then
local default, min, max = remaining_line:match("^"
-- first float is required, the last 2 are optional
.. "(" .. CHAR_CLASSES.FLOAT .. "+)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLOAT .. "*)"
.."$")
if not default or not tonumber(default) then
return "Invalid float setting"
end
min = tonumber(min)
max = tonumber(max)
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "float",
default = default,
min = min,
max = max,
comment = current_comment,
})
return
end
if setting_type == "enum" then
local default, values = remaining_line:match("^"
-- first value (default) may be empty (i.e. is optional)
.. "(" .. CHAR_CLASSES.VARIABLE .. "*)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLAGS .. "+)"
.. "$")
if not default or values == "" then
return "Invalid enum setting"
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "enum",
default = default,
values = values:split(",", true),
comment = current_comment,
})
return
end
if setting_type == "path" or setting_type == "filepath" then
local default = remaining_line:match("^(.*)$")
if not default then
return "Invalid path setting"
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = setting_type,
default = default,
comment = current_comment,
})
return
end
if setting_type == "flags" then
local default, possible = remaining_line:match("^"
-- first value (default) may be empty (i.e. is optional)
-- this is implemented by making the last value optional, and
-- swapping them around if it turns out empty.
.. "(" .. CHAR_CLASSES.FLAGS .. "+)" .. CHAR_CLASSES.SPACE .. "*"
.. "(" .. CHAR_CLASSES.FLAGS .. "*)"
.. "$")
if not default or not possible then
return "Invalid flags setting"
end
if possible == "" then
possible = default
default = ""
end
table.insert(settings, {
name = name,
readable_name = readable_name,
type = "flags",
default = default,
possible = flags_to_table(possible),
comment = current_comment,
})
return
end
return "Invalid setting type \"" .. setting_type .. "\""
end
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
result.current_comment = ""
local line = file:read("*line")
while line do
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
if error_msg then
core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
end
line = file:read("*line")
end
result.current_comment = nil
end
-- read_all: whether to ignore certain setting types for GUI or not
-- parse_mods: whether to parse settingtypes.txt in mods and games
local function parse_config_file(read_all, parse_mods)
local settings = {}
do
local builtin_path = core.get_builtin_path() .. FILENAME
local file = io.open(builtin_path, "r")
if not file then
core.log("error", "Can't load " .. FILENAME)
return settings
end
parse_single_file(file, builtin_path, read_all, settings, 0, true)
file:close()
end
if parse_mods then
-- Parse games
local games_category_initialized = false
local index = 1
local game = pkgmgr.get_game(index)
while game do
local path = game.path .. DIR_DELIM .. FILENAME
local file = io.open(path, "r")
if file then
if not games_category_initialized then
fgettext_ne("Games") -- not used, but needed for xgettext
table.insert(settings, {
name = "Games",
level = 0,
type = "category",
})
games_category_initialized = true
end
table.insert(settings, {
name = game.name,
level = 1,
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
file:close()
end
index = index + 1
game = pkgmgr.get_game(index)
end
-- Parse mods
local mods_category_initialized = false
local mods = {}
get_mods(core.get_modpath(), mods)
for _, mod in ipairs(mods) do
local path = mod.path .. DIR_DELIM .. FILENAME
local file = io.open(path, "r")
if file then
if not mods_category_initialized then
fgettext_ne("Mods") -- not used, but needed for xgettext
table.insert(settings, {
name = "Mods",
level = 0,
type = "category",
})
mods_category_initialized = true
end
table.insert(settings, {
name = mod.name,
level = 1,
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
file:close()
end
end
end
return settings
end
local function filter_settings(settings, searchstring)
if not searchstring or searchstring == "" then
return settings, -1
end
-- Setup the keyword list
local keywords = {}
for word in searchstring:lower():gmatch("%S+") do
table.insert(keywords, word)
end
local result = {}
local category_stack = {}
local current_level = 0
local best_setting = nil
for _, entry in pairs(settings) do
if entry.type == "category" then
-- Remove all settingless categories
while #category_stack > 0 and entry.level <= current_level do
table.remove(category_stack, #category_stack)
if #category_stack > 0 then
current_level = category_stack[#category_stack].level
else
current_level = 0
end
end
-- Push category onto stack
category_stack[#category_stack + 1] = entry
current_level = entry.level
else
-- See if setting matches keywords
local setting_score = 0
for k = 1, #keywords do
local keyword = keywords[k]
if string.find(entry.name:lower(), keyword, 1, true) then
setting_score = setting_score + 1
end
if entry.readable_name and
string.find(fgettext(entry.readable_name):lower(), keyword, 1, true) then
setting_score = setting_score + 1
end
if entry.comment and
string.find(fgettext_ne(entry.comment):lower(), keyword, 1, true) then
setting_score = setting_score + 1
end
end
-- Add setting to results if match
if setting_score > 0 then
-- Add parent categories
for _, category in pairs(category_stack) do
result[#result + 1] = category
end
category_stack = {}
-- Add setting
result[#result + 1] = entry
entry.score = setting_score
if not best_setting or
setting_score > result[best_setting].score then
best_setting = #result
end
end
end
end
return result, best_setting or -1
end
local full_settings = parse_config_file(false, true)
local search_string = ""
local settings = full_settings
local selected_setting = 1
local function get_current_value(setting)
local value = core.settings:get(setting.name)
if value == nil then
value = setting.default
end
return value
end
local function get_current_np_group(setting)
local value = core.settings:get_np_group(setting.name)
local t = {}
if value == nil then
t = setting.values
else
table.insert(t, value.offset)
table.insert(t, value.scale)
table.insert(t, value.spread.x)
table.insert(t, value.spread.y)
table.insert(t, value.spread.z)
table.insert(t, value.seed)
table.insert(t, value.octaves)
table.insert(t, value.persistence)
table.insert(t, value.lacunarity)
table.insert(t, value.flags)
end
return t
end
local function get_current_np_group_as_string(setting)
local value = core.settings:get_np_group(setting.name)
local t
if value == nil then
t = setting.default
else
t = value.offset .. ", " ..
value.scale .. ", (" ..
value.spread.x .. ", " ..
value.spread.y .. ", " ..
value.spread.z .. "), " ..
value.seed .. ", " ..
value.octaves .. ", " ..
value.persistence .. ", " ..
value.lacunarity
if value.flags ~= "" then
t = t .. ", " .. value.flags
end
end
return t
end
local checkboxes = {} -- handle checkboxes events
local function create_change_setting_formspec(dialogdata)
local setting = settings[selected_setting]
-- Final formspec will be created at the end of this function
-- Default values below, may be changed depending on setting type
local width = 10
local height = 3.5
local description_height = 3
local formspec = ""
-- Setting-specific formspec elements
if setting.type == "bool" then
local selected_index = 1
if core.is_yes(get_current_value(setting)) then
selected_index = 2
end
formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
.. fgettext("Disabled") .. "," .. fgettext("Enabled") .. ";"
.. selected_index .. "]"
height = height + 1.25
elseif setting.type == "enum" then
local selected_index = 0
formspec = "dropdown[3," .. height .. ";4,1;dd_setting_value;"
for index, value in ipairs(setting.values) do
-- translating value is not possible, since it's the value
-- that we set the setting to
formspec = formspec .. core.formspec_escape(value) .. ","
if get_current_value(setting) == value then
selected_index = index
end
end
if #setting.values > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_index .. "]"
height = height + 1.25
elseif setting.type == "path" or setting.type == "filepath" then
local current_value = dialogdata.selected_path
if not current_value then
current_value = get_current_value(setting)
end
formspec = "field[0.28," .. height + 0.15 .. ";8,1;te_setting_value;;"
.. core.formspec_escape(current_value) .. "]"
.. "button[8," .. height - 0.15 .. ";2,1;btn_browser_"
.. setting.type .. ";" .. fgettext("Browse") .. "]"
height = height + 1.15
elseif setting.type == "noise_params_2d" or setting.type == "noise_params_3d" then
local t = get_current_np_group(setting)
local dimension = 3
if setting.type == "noise_params_2d" then
dimension = 2
end
-- More space for 3x3 fields
description_height = description_height - 1.5
height = height - 1.5
local fields = {}
local function add_field(x, name, label, value)
fields[#fields + 1] = ("field[%f,%f;3.3,1;%s;%s;%s]"):format(
x, height, name, label, core.formspec_escape(value or "")
)
end
-- First row
height = height + 0.3
add_field(0.3, "te_offset", fgettext("Offset"), t[1])
add_field(3.6, "te_scale", fgettext("Scale"), t[2])
add_field(6.9, "te_seed", fgettext("Seed"), t[6])
height = height + 1.1
-- Second row
add_field(0.3, "te_spreadx", fgettext("X spread"), t[3])
if dimension == 3 then
add_field(3.6, "te_spready", fgettext("Y spread"), t[4])
else
fields[#fields + 1] = "label[4," .. height - 0.2 .. ";" ..
fgettext("2D Noise") .. "]"
end
add_field(6.9, "te_spreadz", fgettext("Z spread"), t[5])
height = height + 1.1
-- Third row
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
add_field(3.6, "te_persist", fgettext("Persistence"), t[8])
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
height = height + 1.1
local enabled_flags = flags_to_table(t[10])
local flags = {}
for _, name in ipairs(enabled_flags) do
-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
flags[name] = true
end
for _, name in ipairs(setting.flags) do
local checkbox_name = "cb_" .. name
local is_enabled = flags[name] == true -- to get false if nil
checkboxes[checkbox_name] = is_enabled
end
-- Flags
formspec = table.concat(fields)
.. "checkbox[0.5," .. height - 0.6 .. ";cb_defaults;"
--[[~ "defaults" is a noise parameter flag.
It describes the default processing options
for noise settings in main menu -> "All Settings". ]]
.. fgettext("defaults") .. ";" -- defaults
.. tostring(flags["defaults"] == true) .. "]" -- to get false if nil
.. "checkbox[5," .. height - 0.6 .. ";cb_eased;"
--[[~ "eased" is a noise parameter flag.
It is used to make the map smoother and
can be enabled in noise settings in
main menu -> "All Settings". ]]
.. fgettext("eased") .. ";" -- eased
.. tostring(flags["eased"] == true) .. "]"
.. "checkbox[5," .. height - 0.15 .. ";cb_absvalue;"
--[[~ "absvalue" is a noise parameter flag.
It is short for "absolute value".
It can be enabled in noise settings in
main menu -> "All Settings". ]]
.. fgettext("absvalue") .. ";" -- absvalue
.. tostring(flags["absvalue"] == true) .. "]"
height = height + 1
elseif setting.type == "v3f" then
local val = get_current_value(setting)
local v3f = {}
for line in val:gmatch("[+-]?[%d.-e]+") do -- All numeric characters
table.insert(v3f, line)
end
height = height + 0.3
formspec = formspec
.. "field[0.3," .. height .. ";3.3,1;te_x;"
.. fgettext("X") .. ";" -- X
.. core.formspec_escape(v3f[1] or "") .. "]"
.. "field[3.6," .. height .. ";3.3,1;te_y;"
.. fgettext("Y") .. ";" -- Y
.. core.formspec_escape(v3f[2] or "") .. "]"
.. "field[6.9," .. height .. ";3.3,1;te_z;"
.. fgettext("Z") .. ";" -- Z
.. core.formspec_escape(v3f[3] or "") .. "]"
height = height + 1.1
elseif setting.type == "flags" then
local current_flags = flags_to_table(get_current_value(setting))
local flags = {}
for _, name in ipairs(current_flags) do
-- Index by name, to avoid iterating over all enabled_flags for every possible flag.
if name:sub(1, 2) == "no" then
flags[name:sub(3)] = false
else
flags[name] = true
end
end
local flags_count = #setting.possible / 2
local max_height = math.ceil(flags_count / 2) / 2
-- More space for flags
description_height = description_height - 1
height = height - 1
local fields = {} -- To build formspec
local j = 1
for _, name in ipairs(setting.possible) do
if name:sub(1, 2) ~= "no" then
local x = 0.5
local y = height + j / 2 - 0.75
if j - 1 >= flags_count / 2 then -- 2nd column
x = 5
y = y - max_height
end
j = j + 1;
local checkbox_name = "cb_" .. name
local is_enabled = flags[name] == true -- to get false if nil
checkboxes[checkbox_name] = is_enabled
fields[#fields + 1] = ("checkbox[%f,%f;%s;%s;%s]"):format(
x, y, checkbox_name, name, tostring(is_enabled)
)
end
end
formspec = table.concat(fields)
height = height + max_height + 0.25
else
-- TODO: fancy input for float, int
local text = get_current_value(setting)
if dialogdata.error_message and dialogdata.entered_text then
text = dialogdata.entered_text
end
formspec = "field[0.28," .. height + 0.15 .. ";" .. width .. ",1;te_setting_value;;"
.. core.formspec_escape(text) .. "]"
height = height + 1.15
end
-- Box good, textarea bad. Calculate textarea size from box.
local function create_textfield(size, label, text, bg_color)
local textarea = {
x = size.x + 0.3,
y = size.y,
w = size.w + 0.25,
h = size.h * 1.16 + 0.12
}
return ("box[%f,%f;%f,%f;%s]textarea[%f,%f;%f,%f;;%s;%s]"):format(
size.x, size.y, size.w, size.h, bg_color or "#000",
textarea.x, textarea.y, textarea.w, textarea.h,
core.formspec_escape(label), core.formspec_escape(text)
)
end
-- When there's an error: Shrink description textarea and add error below
if dialogdata.error_message then
local error_box = {
x = 0,
y = description_height - 0.4,
w = width - 0.25,
h = 0.5
}
formspec = formspec ..
create_textfield(error_box, "", dialogdata.error_message, "#600")
description_height = description_height - 0.75
end
-- Get description field
local description_box = {
x = 0,
y = 0.2,
w = width - 0.25,
h = description_height
}
local setting_name = setting.name
if setting.readable_name then
setting_name = fgettext_ne(setting.readable_name) ..
" (" .. setting.name .. ")"
end
local comment_text
if setting.comment == "" then
comment_text = fgettext_ne("(No description of setting given)")
else
comment_text = fgettext_ne(setting.comment)
end
return (
"size[" .. width .. "," .. height + 0.25 .. ",true]" ..
create_textfield(description_box, setting_name, comment_text) ..
formspec ..
"button[" .. width / 2 - 2.5 .. "," .. height - 0.4 .. ";2.5,1;btn_done;" ..
fgettext("Save") .. "]" ..
"button[" .. width / 2 .. "," .. height - 0.4 .. ";2.5,1;btn_cancel;" ..
fgettext("Cancel") .. "]"
)
end
local function handle_change_setting_buttons(this, fields)
local setting = settings[selected_setting]
if fields["btn_done"] or fields["key_enter"] then
if setting.type == "bool" then
local new_value = fields["dd_setting_value"]
-- Note: new_value is the actual (translated) value shown in the dropdown
core.settings:set_bool(setting.name, new_value == fgettext("Enabled"))
elseif setting.type == "enum" then
local new_value = fields["dd_setting_value"]
core.settings:set(setting.name, new_value)
elseif setting.type == "int" then
local new_value = tonumber(fields["te_setting_value"])
if not new_value or math.floor(new_value) ~= new_value then
this.data.error_message = fgettext_ne("Please enter a valid integer.")
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.min and new_value < setting.min then
this.data.error_message = fgettext_ne("The value must be at least $1.", setting.min)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.max and new_value > setting.max then
this.data.error_message = fgettext_ne("The value must not be larger than $1.", setting.max)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
core.settings:set(setting.name, new_value)
elseif setting.type == "float" then
local new_value = tonumber(fields["te_setting_value"])
if not new_value then
this.data.error_message = fgettext_ne("Please enter a valid number.")
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.min and new_value < setting.min then
this.data.error_message = fgettext_ne("The value must be at least $1.", setting.min)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
if setting.max and new_value > setting.max then
this.data.error_message = fgettext_ne("The value must not be larger than $1.", setting.max)
this.data.entered_text = fields["te_setting_value"]
core.update_formspec(this:get_formspec())
return true
end
core.settings:set(setting.name, new_value)
elseif setting.type == "flags" then
local values = {}
for _, name in ipairs(setting.possible) do
if name:sub(1, 2) ~= "no" then
if checkboxes["cb_" .. name] then
table.insert(values, name)
else
table.insert(values, "no" .. name)
end
end
end
checkboxes = {}
local new_value = table.concat(values, ", ")
core.settings:set(setting.name, new_value)
elseif setting.type == "noise_params_2d" or setting.type == "noise_params_3d" then
local np_flags = {}
for _, name in ipairs(setting.flags) do
if checkboxes["cb_" .. name] then
table.insert(np_flags, name)
end
end
checkboxes = {}
if setting.type == "noise_params_2d" then
fields["te_spready"] = fields["te_spreadz"]
end
local new_value = {
offset = fields["te_offset"],
scale = fields["te_scale"],
spread = {
x = fields["te_spreadx"],
y = fields["te_spready"],
z = fields["te_spreadz"]
},
seed = fields["te_seed"],
octaves = fields["te_octaves"],
persistence = fields["te_persist"],
lacunarity = fields["te_lacun"],
flags = table.concat(np_flags, ", ")
}
core.settings:set_np_group(setting.name, new_value)
elseif setting.type == "v3f" then
local new_value = "("
.. fields["te_x"] .. ", "
.. fields["te_y"] .. ", "
.. fields["te_z"] .. ")"
core.settings:set(setting.name, new_value)
else
local new_value = fields["te_setting_value"]
core.settings:set(setting.name, new_value)
end
core.settings:write()
this:delete()
return true
end
if fields["btn_cancel"] then
this:delete()
return true
end
if fields["btn_browser_path"] then
core.show_path_select_dialog("dlg_browse_path",
fgettext_ne("Select directory"), false)
end
if fields["btn_browser_filepath"] then
core.show_path_select_dialog("dlg_browse_path",
fgettext_ne("Select file"), true)
end
if fields["dlg_browse_path_accepted"] then
this.data.selected_path = fields["dlg_browse_path_accepted"]
core.update_formspec(this:get_formspec())
end
if setting.type == "flags"
or setting.type == "noise_params_2d"
or setting.type == "noise_params_3d" then
for name, value in pairs(fields) do
if name:sub(1, 3) == "cb_" then
checkboxes[name] = value == "true"
end
end
end
return false
end
local function create_settings_formspec(tabview, _, tabdata)
local formspec = "size[12,5.4;true]" ..
"tablecolumns[color;tree;text,width=28;text]" ..
"tableoptions[background=#00000000;border=false]" ..
"field[0.3,0.1;10.2,1;search_string;;" .. core.formspec_escape(search_string) .. "]" ..
"field_close_on_enter[search_string;false]" ..
"button[10.2,-0.2;2,1;search;" .. fgettext("Search") .. "]" ..
"table[0,0.8;12,3.5;list_settings;"
local current_level = 0
for _, entry in ipairs(settings) do
local name
if not core.settings:get_bool("main_menu_technical_settings") and entry.readable_name then
name = fgettext_ne(entry.readable_name)
else
name = entry.name
end
if entry.type == "category" then
current_level = entry.level
formspec = formspec .. "#FFFF00," .. current_level .. "," .. fgettext(name) .. ",,"
elseif entry.type == "bool" then
local value = get_current_value(entry)
if core.is_yes(value) then
value = fgettext("Enabled")
else
value = fgettext("Disabled")
end
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. value .. ","
elseif entry.type == "key" then --luacheck: ignore
-- ignore key settings, since we have a special dialog for them
elseif entry.type == "noise_params_2d" or entry.type == "noise_params_3d" then
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. core.formspec_escape(get_current_np_group_as_string(entry)) .. ","
else
formspec = formspec .. "," .. (current_level + 1) .. "," .. core.formspec_escape(name) .. ","
.. core.formspec_escape(get_current_value(entry)) .. ","
end
end
if #settings > 0 then
formspec = formspec:sub(1, -2) -- remove trailing comma
end
formspec = formspec .. ";" .. selected_setting .. "]" ..
"button[0,4.9;4,1;btn_back;".. fgettext("< Back to Settings page") .. "]" ..
"button[10,4.9;2,1;btn_edit;" .. fgettext("Edit") .. "]" ..
"button[7,4.9;3,1;btn_restore;" .. fgettext("Restore Default") .. "]" ..
"checkbox[0,4.3;cb_tech_settings;" .. fgettext("Show technical names") .. ";"
.. dump(core.settings:get_bool("main_menu_technical_settings")) .. "]"
return formspec
end
local function handle_settings_buttons(this, fields, tabname, tabdata)
local list_enter = false
if fields["list_settings"] then
selected_setting = core.get_table_index("list_settings")
if core.explode_table_event(fields["list_settings"]).type == "DCL" then
-- Directly toggle booleans
local setting = settings[selected_setting]
if setting and setting.type == "bool" then
local current_value = get_current_value(setting)
core.settings:set_bool(setting.name, not core.is_yes(current_value))
core.settings:write()
return true
else
list_enter = true
end
else
return true
end
end
if fields.search or fields.key_enter_field == "search_string" then
if search_string == fields.search_string then
if selected_setting > 0 then
-- Go to next result on enter press
local i = selected_setting + 1
local looped = false
while i > #settings or settings[i].type == "category" do
i = i + 1
if i > #settings then
-- Stop infinte looping
if looped then
return false
end
i = 1
looped = true
end
end
selected_setting = i
core.update_formspec(this:get_formspec())
return true
end
else
-- Search for setting
search_string = fields.search_string
settings, selected_setting = filter_settings(full_settings, search_string)
core.update_formspec(this:get_formspec())
end
return true
end
if fields["btn_edit"] or list_enter then
local setting = settings[selected_setting]
if setting and setting.type ~= "category" then
local edit_dialog = dialog_create("change_setting",
create_change_setting_formspec, handle_change_setting_buttons)
edit_dialog:set_parent(this)
this:hide()
edit_dialog:show()
end
return true
end
if fields["btn_restore"] then
local setting = settings[selected_setting]
if setting and setting.type ~= "category" then
core.settings:remove(setting.name)
core.settings:write()
core.update_formspec(this:get_formspec())
end
return true
end
if fields["btn_back"] then
this:delete()
return true
end
if fields["cb_tech_settings"] then
core.settings:set("main_menu_technical_settings", fields["cb_tech_settings"])
core.settings:write()
core.update_formspec(this:get_formspec())
return true
end
return false
end
function create_adv_settings_dlg()
local dlg = dialog_create("settings_advanced",
create_settings_formspec,
handle_settings_buttons,
nil)
return dlg
end
-- Uncomment to generate 'minetest.conf.example' and 'settings_translation_file.cpp'.
-- For RUN_IN_PLACE the generated files may appear in the 'bin' folder.
-- See comment and alternative line at the end of 'generate_from_settingtypes.lua'.
--assert(loadfile(core.get_builtin_path().."mainmenu"..DIR_DELIM..
-- "generate_from_settingtypes.lua"))(parse_config_file(true, false))