/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "gamedef.h" #include "modchannels.h" class TestModChannels : public TestBase { public: TestModChannels() { TestManager::registerTestModule(this); } const char *getName() { return "TestModChannels"; } void runTests(IGameDef *gamedef); void testJoinChannel(IGameDef *gamedef); void testLeaveChannel(IGameDef *gamedef); void testSendMessageToChannel(IGameDef *gamedef); }; static TestModChannels g_test_instance; void TestModChannels::runTests(IGameDef *gamedef) { TEST(testJoinChannel, gamedef); TEST(testLeaveChannel, gamedef); TEST(testSendMessageToChannel, gamedef); } void TestModChannels::testJoinChannel(IGameDef *gamedef) { // Test join UASSERT(gamedef->joinModChannel("test_join_channel")); // Test join (fail, already join) UASSERT(!gamedef->joinModChannel("test_join_channel")); } void TestModChannels::testLeaveChannel(IGameDef *gamedef) { // Test leave (not joined) UASSERT(!gamedef->leaveModChannel("test_leave_channel")); UASSERT(gamedef->joinModChannel("test_leave_channel")); // Test leave (joined) UASSERT(gamedef->leaveModChannel("test_leave_channel")); } void TestModChannels::testSendMessageToChannel(IGameDef *gamedef) { // Test sendmsg (not joined) UASSERT(!gamedef->sendModChannelMessage( "test_sendmsg_channel", "testmsgchannel")); UASSERT(gamedef->joinModChannel("test_sendmsg_channel")); // Test sendmsg (joined) UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel")); }