/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "version.h" #include "settings.h" #include "serverlist.h" #include "filesys.h" #include "log.h" #include "network/networkprotocol.h" #include #include "convert_json.h" #include "httpfetch.h" namespace ServerList { #if USE_CURL void sendAnnounce(AnnounceAction action, const u16 port, const std::vector &clients_names, const double uptime, const u32 game_time, const float lag, const std::string &gameid, const std::string &mg_name, const std::vector &mods, bool dedicated) { static const char *aa_names[] = {"start", "update", "delete"}; Json::Value server; server["action"] = aa_names[action]; server["port"] = port; if (g_settings->exists("server_address")) { server["address"] = g_settings->get("server_address"); } if (action != AA_DELETE) { bool strict_checking = g_settings->getBool("strict_protocol_version_checking"); server["name"] = g_settings->get("server_name"); server["description"] = g_settings->get("server_description"); server["version"] = g_version_string; server["proto_min"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MIN; server["proto_max"] = strict_checking ? LATEST_PROTOCOL_VERSION : SERVER_PROTOCOL_VERSION_MAX; server["url"] = g_settings->get("server_url"); server["creative"] = g_settings->getBool("creative_mode"); server["damage"] = g_settings->getBool("enable_damage"); server["password"] = g_settings->getBool("disallow_empty_password"); server["pvp"] = g_settings->getBool("enable_pvp"); server["uptime"] = (int) uptime; server["game_time"] = game_time; server["clients"] = (int) clients_names.size(); server["clients_max"] = g_settings->getU16("max_users"); server["clients_list"] = Json::Value(Json::arrayValue); for (const std::string &clients_name : clients_names) { server["clients_list"].append(clients_name); } if (!gameid.empty()) server["gameid"] = gameid; } if (action == AA_START) { server["dedicated"] = dedicated; server["rollback"] = g_settings->getBool("enable_rollback_recording"); server["mapgen"] = mg_name; server["privs"] = g_settings->get("default_privs"); server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0; server["mods"] = Json::Value(Json::arrayValue); for (const ModSpec &mod : mods) { server["mods"].append(mod.name); } } else if (action == AA_UPDATE) { if (lag) server["lag"] = lag; } if (action == AA_START) { actionstream << "Announcing " << aa_names[action] << " to " << g_settings->get("serverlist_url") << std::endl; } else { infostream << "Announcing " << aa_names[action] << " to " << g_settings->get("serverlist_url") << std::endl; } HTTPFetchRequest fetch_request; fetch_request.url = g_settings->get("serverlist_url") + std::string("/announce"); fetch_request.method = HTTP_POST; fetch_request.fields["json"] = fastWriteJson(server); fetch_request.multipart = true; httpfetch_async(fetch_request); } #endif } // namespace ServerList