/* Minetest Copyright (C) 2010-2020 Minetest core development team This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "inventorymanager.h" #include class ServerEnvironment; class ServerInventoryManager : public InventoryManager { public: ServerInventoryManager(); virtual ~ServerInventoryManager(); void setEnv(ServerEnvironment *env) { assert(!m_env); m_env = env; } Inventory *getInventory(const InventoryLocation &loc); void setInventoryModified(const InventoryLocation &loc); // Creates or resets inventory Inventory *createDetachedInventory(const std::string &name, IItemDefManager *idef, const std::string &player = ""); bool removeDetachedInventory(const std::string &name); bool checkDetachedInventoryAccess(const InventoryLocation &loc, const std::string &player) const; void sendDetachedInventories(const std::string &peer_name, bool incremental, std::function apply_cb); private: struct DetachedInventory { Inventory *inventory; std::string owner; }; ServerEnvironment *m_env = nullptr; std::unordered_map m_detached_inventories; };