/* Minetest Copyright (C) 2010-2018 nerzhul, Loic BLOT This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include #include "../activeobjectmgr.h" #include "serveractiveobject.h" namespace server { class ActiveObjectMgr : public ::ActiveObjectMgr { public: void clear(const std::function &cb); void step(float dtime, const std::function &f) override; bool registerObject(ServerActiveObject *obj) override; void removeObject(u16 id) override; void getObjectsInsideRadius(const v3f &pos, float radius, std::vector &result, std::function include_obj_cb); void getObjectsInArea(const aabb3f &box, std::vector &result, std::function include_obj_cb); void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius, f32 player_radius, std::set ¤t_objects, std::queue &added_objects); }; } // namespace server