set(server_SRCS ${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp ${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp PARENT_SCOPE)