/* Minetest Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "object_properties.h" #include "irrlichttypes_bloated.h" #include "exceptions.h" #include "util/serialize.h" #include "util/basic_macros.h" #include static const video::SColor NULL_BGCOLOR{0, 1, 1, 1}; ObjectProperties::ObjectProperties() { textures.emplace_back("unknown_object.png"); colors.emplace_back(255,255,255,255); } std::string ObjectProperties::dump() { std::ostringstream os(std::ios::binary); os << "hp_max=" << hp_max; os << ", breath_max=" << breath_max; os << ", physical=" << physical; os << ", collideWithObjects=" << collideWithObjects; os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge); os << ", visual=" << visual; os << ", mesh=" << mesh; os << ", visual_size=" << PP(visual_size); os << ", textures=["; for (const std::string &texture : textures) { os << "\"" << texture << "\" "; } os << "]"; os << ", colors=["; for (const video::SColor &color : colors) { os << "\"" << color.getAlpha() << "," << color.getRed() << "," << color.getGreen() << "," << color.getBlue() << "\" "; } os << "]"; os << ", spritediv=" << PP2(spritediv); os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos); os << ", is_visible=" << is_visible; os << ", makes_footstep_sound=" << makes_footstep_sound; os << ", automatic_rotate="<< automatic_rotate; os << ", backface_culling="<< backface_culling; os << ", glow=" << glow; os << ", nametag=" << nametag; os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed() << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" "; if (nametag_bgcolor) os << ", nametag_bgcolor=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed() << "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" "; else os << ", nametag_bgcolor=null "; os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge); os << ", pointable=" << pointable; os << ", static_save=" << static_save; os << ", eye_height=" << eye_height; os << ", zoom_fov=" << zoom_fov; os << ", use_texture_alpha=" << use_texture_alpha; os << ", damage_texture_modifier=" << damage_texture_modifier; os << ", shaded=" << shaded; os << ", show_on_minimap=" << show_on_minimap; return os.str(); } bool ObjectProperties::validate() { const char *func = "ObjectProperties::validate(): "; bool ret = true; // cf. where serializeString16 is used below for (u32 i = 0; i < textures.size(); i++) { if (textures[i].size() > U16_MAX) { warningstream << func << "texture " << (i+1) << " has excessive length, " "clearing it." << std::endl; textures[i].clear(); ret = false; } } if (nametag.length() > U16_MAX) { warningstream << func << "nametag has excessive length, clearing it." << std::endl; nametag.clear(); ret = false; } if (infotext.length() > U16_MAX) { warningstream << func << "infotext has excessive length, clearing it." << std::endl; infotext.clear(); ret = false; } if (wield_item.length() > U16_MAX) { warningstream << func << "wield_item has excessive length, clearing it." << std::endl; wield_item.clear(); ret = false; } return ret; } void ObjectProperties::serialize(std::ostream &os) const { writeU8(os, 4); // PROTOCOL_VERSION >= 37 writeU16(os, hp_max); writeU8(os, physical); writeF32(os, 0.f); // Removed property (weight) writeV3F32(os, collisionbox.MinEdge); writeV3F32(os, collisionbox.MaxEdge); writeV3F32(os, selectionbox.MinEdge); writeV3F32(os, selectionbox.MaxEdge); writeU8(os, pointable); os << serializeString16(visual); writeV3F32(os, visual_size); writeU16(os, textures.size()); for (const std::string &texture : textures) { os << serializeString16(texture); } writeV2S16(os, spritediv); writeV2S16(os, initial_sprite_basepos); writeU8(os, is_visible); writeU8(os, makes_footstep_sound); writeF32(os, automatic_rotate); os << serializeString16(mesh); writeU16(os, colors.size()); for (video::SColor color : colors) { writeARGB8(os, color); } writeU8(os, collideWithObjects); writeF32(os, stepheight); writeU8(os, automatic_face_movement_dir); writeF32(os, automatic_face_movement_dir_offset); writeU8(os, backface_culling); os << serializeString16(nametag); writeARGB8(os, nametag_color); writeF32(os, automatic_face_movement_max_rotation_per_sec); os << serializeString16(infotext); os << serializeString16(wield_item); writeS8(os, glow); writeU16(os, breath_max); writeF32(os, eye_height); writeF32(os, zoom_fov); writeU8(os, use_texture_alpha); os << serializeString16(damage_texture_modifier); writeU8(os, shaded); writeU8(os, show_on_minimap); if (!nametag_bgcolor) writeARGB8(os, NULL_BGCOLOR); else if (nametag_bgcolor.value().getAlpha() == 0) writeARGB8(os, video::SColor(0, 0, 0, 0)); else writeARGB8(os, nametag_bgcolor.value()); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this } void ObjectProperties::deSerialize(std::istream &is) { int version = readU8(is); if (version != 4) throw SerializationError("unsupported ObjectProperties version"); hp_max = readU16(is); physical = readU8(is); readU32(is); // removed property (weight) collisionbox.MinEdge = readV3F32(is); collisionbox.MaxEdge = readV3F32(is); selectionbox.MinEdge = readV3F32(is); selectionbox.MaxEdge = readV3F32(is); pointable = readU8(is); visual = deSerializeString16(is); visual_size = readV3F32(is); textures.clear(); u32 texture_count = readU16(is); for (u32 i = 0; i < texture_count; i++){ textures.push_back(deSerializeString16(is)); } spritediv = readV2S16(is); initial_sprite_basepos = readV2S16(is); is_visible = readU8(is); makes_footstep_sound = readU8(is); automatic_rotate = readF32(is); mesh = deSerializeString16(is); colors.clear(); u32 color_count = readU16(is); for (u32 i = 0; i < color_count; i++){ colors.push_back(readARGB8(is)); } collideWithObjects = readU8(is); stepheight = readF32(is); automatic_face_movement_dir = readU8(is); automatic_face_movement_dir_offset = readF32(is); backface_culling = readU8(is); nametag = deSerializeString16(is); nametag_color = readARGB8(is); automatic_face_movement_max_rotation_per_sec = readF32(is); infotext = deSerializeString16(is); wield_item = deSerializeString16(is); glow = readS8(is); breath_max = readU16(is); eye_height = readF32(is); zoom_fov = readF32(is); use_texture_alpha = readU8(is); try { damage_texture_modifier = deSerializeString16(is); u8 tmp = readU8(is); if (is.eof()) return; shaded = tmp; tmp = readU8(is); if (is.eof()) return; show_on_minimap = tmp; auto bgcolor = readARGB8(is); if (bgcolor != NULL_BGCOLOR) nametag_bgcolor = bgcolor; else nametag_bgcolor = nullopt; } catch (SerializationError &e) {} }