/* Minetest Copyright (C) 2015-2020 paramat Copyright (C) 2014-2016 kwolekr, Ryan Kwolek This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include #include "objdef.h" #include "noise.h" #include "nodedef.h" typedef u16 biome_t; // copy from mg_biome.h to avoid an unnecessary include class Noise; class Mapgen; class MMVManip; /////////////////// Ore generation flags #define OREFLAG_ABSHEIGHT 0x01 // Non-functional but kept to not break flags #define OREFLAG_PUFF_CLIFFS 0x02 #define OREFLAG_PUFF_ADDITIVE 0x04 #define OREFLAG_USE_NOISE 0x08 #define OREFLAG_USE_NOISE2 0x10 enum OreType { ORE_SCATTER, ORE_SHEET, ORE_PUFF, ORE_BLOB, ORE_VEIN, ORE_STRATUM, }; extern FlagDesc flagdesc_ore[]; class Ore : public ObjDef, public NodeResolver { public: const bool needs_noise; content_t c_ore; // the node to place std::vector c_wherein; // the nodes to be placed in u32 clust_scarcity; // ore cluster has a 1-in-clust_scarcity chance of appearing at a node s16 clust_num_ores; // how many ore nodes are in a chunk s16 clust_size; // how large (in nodes) a chunk of ore is s16 y_min; s16 y_max; u8 ore_param2; // to set node-specific attributes u32 flags = 0; // attributes for this ore float nthresh; // threshold for noise at which an ore is placed NoiseParams np; // noise for distribution of clusters (NULL for uniform scattering) Noise *noise = nullptr; std::unordered_set biomes; explicit Ore(bool needs_noise): needs_noise(needs_noise) {} virtual ~Ore(); virtual void resolveNodeNames(); size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) = 0; protected: void cloneTo(Ore *def) const; }; class OreScatter : public Ore { public: OreScatter() : Ore(false) {} ObjDef *clone() const override; void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreSheet : public Ore { public: OreSheet() : Ore(true) {} ObjDef *clone() const override; u16 column_height_min; u16 column_height_max; float column_midpoint_factor; void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OrePuff : public Ore { public: ObjDef *clone() const override; NoiseParams np_puff_top; NoiseParams np_puff_bottom; Noise *noise_puff_top = nullptr; Noise *noise_puff_bottom = nullptr; OrePuff() : Ore(true) {} virtual ~OrePuff(); void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreBlob : public Ore { public: ObjDef *clone() const override; OreBlob() : Ore(true) {} void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreVein : public Ore { public: ObjDef *clone() const override; float random_factor; Noise *noise2 = nullptr; int sizey_prev = 0; OreVein() : Ore(true) {} virtual ~OreVein(); void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreStratum : public Ore { public: ObjDef *clone() const override; NoiseParams np_stratum_thickness; Noise *noise_stratum_thickness = nullptr; u16 stratum_thickness; OreStratum() : Ore(false) {} virtual ~OreStratum(); void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, biome_t *biomemap) override; }; class OreManager : public ObjDefManager { public: OreManager(IGameDef *gamedef); virtual ~OreManager() = default; OreManager *clone() const; const char *getObjectTitle() const { return "ore"; } static Ore *create(OreType type) { switch (type) { case ORE_SCATTER: return new OreScatter; case ORE_SHEET: return new OreSheet; case ORE_PUFF: return new OrePuff; case ORE_BLOB: return new OreBlob; case ORE_VEIN: return new OreVein; case ORE_STRATUM: return new OreStratum; default: return nullptr; } } void clear(); size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); private: OreManager() {}; };