/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola Copyright (C) 2018 nerzhul, Loic Blot This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "gameui.h" #include #include #include "gui/mainmenumanager.h" #include "gui/guiChatConsole.h" #include "util/pointedthing.h" #include "client.h" #include "clientmap.h" #include "fontengine.h" #include "nodedef.h" #include "profiler.h" #include "renderingengine.h" #include "version.h" inline static const char *yawToDirectionString(int yaw) { static const char *direction[4] = {"North +Z", "West -X", "South -Z", "East +X"}; yaw = wrapDegrees_0_360(yaw); yaw = (yaw + 45) % 360 / 90; return direction[yaw]; } GameUI::GameUI() { if (guienv && guienv->getSkin()) m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT); else m_statustext_initial_color = video::SColor(255, 0, 0, 0); } void GameUI::init() { // First line of debug text m_guitext = gui::StaticText::add(guienv, utf8_to_wide(PROJECT_NAME_C).c_str(), core::rect(0, 0, 0, 0), false, false, guiroot); // Second line of debug text m_guitext2 = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), false, false, guiroot); // Chat text m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), //false, false); // Disable word wrap as of now false, true, guiroot); u16 chat_font_size = g_settings->getU16("chat_font_size"); if (chat_font_size != 0) { m_guitext_chat->setOverrideFont(g_fontengine->getFont( chat_font_size, FM_Unspecified)); } // Infotext of nodes and objects. // If in debug mode, object debug infos shown here, too. // Located on the left on the screen, below chat. u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height; m_guitext_info = gui::StaticText::add(guienv, L"", // Size is limited; text will be truncated after 6 lines. core::rect(0, 0, 400, g_fontengine->getTextHeight() * 6) + v2s32(100, chat_font_height * (g_settings->getU16("recent_chat_messages") + 3)), false, true, guiroot); // Status text (displays info when showing and hiding GUI stuff, etc.) m_guitext_status = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), false, false, guiroot); m_guitext_status->setVisible(false); // Profiler text (size is updated when text is updated) m_guitext_profiler = gui::StaticText::add(guienv, L"", core::rect(0, 0, 0, 0), false, false, guiroot); m_guitext_profiler->setOverrideFont(g_fontengine->getFont( g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono)); m_guitext_profiler->setVisible(false); } void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control, const CameraOrientation &cam, const PointedThing &pointed_old, const GUIChatConsole *chat_console, float dtime) { v2u32 screensize = RenderingEngine::getWindowSize(); // Minimal debug text must only contain info that can't give a gameplay advantage if (m_flags.show_minimal_debug) { static float drawtime_avg = 0; drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; std::ostringstream os(std::ios_base::binary); os << std::fixed << PROJECT_NAME_C " " << g_version_hash << " | FPS: " << fps << std::setprecision(0) << " | drawtime: " << drawtime_avg << "ms" << std::setprecision(1) << " | dtime jitter: " << (stats.dtime_jitter.max_fraction * 100.0) << "%" << std::setprecision(1) << " | view range: " << (draw_control->range_all ? "All" : itos(draw_control->wanted_range)) << std::setprecision(2) << " | RTT: " << (client->getRTT() * 1000.0f) << "ms"; setStaticText(m_guitext, utf8_to_wide(os.str()).c_str()); m_guitext->setRelativePosition(core::rect(5, 5, screensize.X, 5 + g_fontengine->getTextHeight())); } // Finally set the guitext visible depending on the flag m_guitext->setVisible(m_flags.show_minimal_debug); // Basic debug text also shows info that might give a gameplay advantage if (m_flags.show_basic_debug) { LocalPlayer *player = client->getEnv().getLocalPlayer(); v3f player_position = player->getPosition(); std::ostringstream os(std::ios_base::binary); os << std::setprecision(1) << std::fixed << "pos: (" << (player_position.X / BS) << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° " << yawToDirectionString(cam.camera_yaw) << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°" << " | seed: " << ((u64)client->getMapSeed()); if (pointed_old.type == POINTEDTHING_NODE) { ClientMap &map = client->getEnv().getClientMap(); const NodeDefManager *nodedef = client->getNodeDefManager(); MapNode n = map.getNode(pointed_old.node_undersurface); if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { os << ", pointed: " << nodedef->get(n).name << ", param2: " << (u64) n.getParam2(); } } setStaticText(m_guitext2, utf8_to_wide(os.str()).c_str()); m_guitext2->setRelativePosition(core::rect(5, 5 + g_fontengine->getTextHeight(), screensize.X, 5 + g_fontengine->getTextHeight() * 2 )); } m_guitext2->setVisible(m_flags.show_basic_debug); setStaticText(m_guitext_info, m_infotext.c_str()); m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0); static const float statustext_time_max = 1.5f; if (!m_statustext.empty()) { m_statustext_time += dtime; if (m_statustext_time >= statustext_time_max) { clearStatusText(); m_statustext_time = 0.0f; } } setStaticText(m_guitext_status, m_statustext.c_str()); m_guitext_status->setVisible(!m_statustext.empty()); if (!m_statustext.empty()) { s32 status_width = m_guitext_status->getTextWidth(); s32 status_height = m_guitext_status->getTextHeight(); s32 status_y = screensize.Y - 150; s32 status_x = (screensize.X - status_width) / 2; m_guitext_status->setRelativePosition(core::rect(status_x , status_y - status_height, status_x + status_width, status_y)); // Fade out video::SColor final_color = m_statustext_initial_color; final_color.setAlpha(0); video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic( m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max); m_guitext_status->setOverrideColor(fade_color); m_guitext_status->enableOverrideColor(true); } // Hide chat when console is visible m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible()); } void GameUI::initFlags() { m_flags = GameUI::Flags(); m_flags.show_minimal_debug = g_settings->getBool("show_debug"); m_flags.show_basic_debug = false; } void GameUI::showMinimap(bool show) { m_flags.show_minimap = show; } void GameUI::showTranslatedStatusText(const char *str) { const wchar_t *wmsg = wgettext(str); showStatusText(wmsg); delete[] wmsg; } void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count) { // Update gui element size and position s32 chat_y = 5; if (m_flags.show_minimal_debug) chat_y += g_fontengine->getLineHeight(); if (m_flags.show_basic_debug) chat_y += g_fontengine->getLineHeight(); const v2u32 &window_size = RenderingEngine::getWindowSize(); core::rect chat_size(10, chat_y, window_size.X - 20, 0); chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y, m_guitext_chat->getTextHeight() + chat_y); m_guitext_chat->setRelativePosition(chat_size); setStaticText(m_guitext_chat, chat_text); m_recent_chat_count = recent_chat_count; } void GameUI::updateProfiler() { if (m_profiler_current_page != 0) { std::ostringstream os(std::ios_base::binary); os << " Profiler page " << (int)m_profiler_current_page << ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl; int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page); ++lines; EnrichedString str(utf8_to_wide(os.str())); str.setBackground(video::SColor(120, 0, 0, 0)); setStaticText(m_guitext_profiler, str); core::dimension2d size = m_guitext_profiler->getOverrideFont()-> getDimension(str.c_str()); core::position2di upper_left(6, 50); core::position2di lower_right = upper_left; lower_right.X += size.Width + 10; lower_right.Y += size.Height; m_guitext_profiler->setRelativePosition(core::rect(upper_left, lower_right)); } m_guitext_profiler->setVisible(m_profiler_current_page != 0); } void GameUI::toggleChat() { m_flags.show_chat = !m_flags.show_chat; if (m_flags.show_chat) showTranslatedStatusText("Chat shown"); else showTranslatedStatusText("Chat hidden"); } void GameUI::toggleHud() { m_flags.show_hud = !m_flags.show_hud; if (m_flags.show_hud) showTranslatedStatusText("HUD shown"); else showTranslatedStatusText("HUD hidden"); } void GameUI::toggleProfiler() { m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1); // FIXME: This updates the profiler with incomplete values updateProfiler(); if (m_profiler_current_page != 0) { std::wstring msg = fwgettext("Profiler shown (page %d of %d)", m_profiler_current_page, m_profiler_max_page); showStatusText(msg); } else { showTranslatedStatusText("Profiler hidden"); } } void GameUI::deleteFormspec() { if (m_formspec) { m_formspec->drop(); m_formspec = nullptr; } m_formname.clear(); }