/* Minetest Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_extrabloated.h" #include "activeobject.h" #include #include class ClientEnvironment; class ITextureSource; class Client; class IGameDef; class LocalPlayer; struct ItemStack; class WieldMeshSceneNode; class ClientActiveObject : public ActiveObject { public: ClientActiveObject(u16 id, Client *client, ClientEnvironment *env); virtual ~ClientActiveObject(); virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0; virtual void removeFromScene(bool permanent) {} virtual void updateLight(u32 day_night_ratio) {} virtual bool getCollisionBox(aabb3f *toset) const { return false; } virtual bool getSelectionBox(aabb3f *toset) const { return false; } virtual bool collideWithObjects() const { return false; } virtual const v3f getPosition() const { return v3f(0.0f); } virtual scene::ISceneNode *getSceneNode() const { return NULL; } virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const { return NULL; } virtual bool isLocalPlayer() const { return false; } virtual ClientActiveObject *getParent() const { return nullptr; }; virtual const std::unordered_set &getAttachmentChildIds() const { static std::unordered_set rv; return rv; } virtual void updateAttachments() {}; virtual bool doShowSelectionBox() { return true; } // Step object in time virtual void step(float dtime, ClientEnvironment *env) {} // Process a message sent by the server side object virtual void processMessage(const std::string &data) {} virtual std::string infoText() { return ""; } virtual std::string debugInfoText() { return ""; } /* This takes the return value of ServerActiveObject::getClientInitializationData */ virtual void initialize(const std::string &data) {} // Create a certain type of ClientActiveObject static ClientActiveObject *create(ActiveObjectType type, Client *client, ClientEnvironment *env); // If returns true, punch will not be sent to the server virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr, float time_from_last_punch = 1000000) { return false; } protected: // Used for creating objects based on type typedef ClientActiveObject *(*Factory)(Client *client, ClientEnvironment *env); static void registerType(u16 type, Factory f); Client *m_client; ClientEnvironment *m_env; private: // Used for creating objects based on type static std::unordered_map m_types; }; class DistanceSortedActiveObject { public: ClientActiveObject *obj; DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d) { obj = a_obj; d = a_d; } bool operator < (const DistanceSortedActiveObject &other) const { return d < other.d; } private: f32 d; };