# If enabled, nodes won't be used up when placed. # Note: This behavior can also be toggled in-game with the /infplace command. # # - true: enabled # - false: disabled # - auto: only enabled when Creative Mode is enabled (default) devtest_infplace (Infinite node placement) enum auto true,false,auto # If enabled, new players receive some initial items when joining for the first time. give_initial_stuff (Give initial stuff) bool true # If enabled, automated tests of the Lua API such as player health, crafting and PseudoRandom will be performed on startup. devtest_unittests_autostart (Perform unit tests) bool false # If enabled, the game will use all mapgen aliases for the v6 mapgen. # If disabled, it will only use a minimal set of mapgen aliases. # If enabled, there should be biome-specific tree, leaves and ground nodes. If disabled, stuff should use fallback nodes (like stone instead of desert stone). # # Many mapgen aliases have fallback values when no value is provided. Having this setting disabled can be useful to test whether those fallback values are functional. devtest_v6_mapgen_aliases (Use all v6 mapgen aliases) bool false # If enabled, the game will use dungeon stairs by enabling the corresponding mapgen aliases. # # Disabling this setting can be useful to test whether dungeons still work when stairs are not defined. devtest_dungeon_stairs (Generate dungeon stairs) bool false # If enabled, the mapgen alias 'mapgen_mossycobble' will be used. This should enable random mossy cobblestone in dungeons. # If disabled, it won't be used. The engine should fall back to cobble instead. devtest_dungeon_mossycobble (Generate mossy cobblestone) bool false # If enabled, some very basic biomes will be registered. devtest_register_biomes (Register biomes) bool true