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102c5e31fe
all kinds of tweaking and fixing
Perttu Ahola
2011-02-04 01:22:07 +0200
24c1ea7103
water drawing glitch fix
Perttu Ahola
2011-02-04 01:21:57 +0200
6bb9de3cc6
a little backwards compatibility with coal
Perttu Ahola
2011-02-03 15:59:59 +0200
44ce9018dd
added temporary backwards compatibility to player inventory
Perttu Ahola
2011-02-03 15:45:53 +0200
71dbee43d0
some generation-time mud flow tweaking
Perttu Ahola
2011-02-03 13:48:17 +0200
9b1b57a523
some tweaking
Perttu Ahola
2011-02-02 18:46:14 +0200
a75876f248
more tweaking
Perttu Ahola
2011-02-02 09:28:46 +0200
a5f109dafb
Map generator tweaking. Still doesn't resume from save properly.
Perttu Ahola
2011-02-01 23:59:46 +0200
3d6e71a7d0
end-of-day.
Perttu Ahola
2011-02-01 20:28:21 +0200
6834b39c96
tweaking mapgenv2 settings for maximum awesomeness.
Perttu Ahola
2011-02-01 17:42:39 +0200
39faa654bf
one line of cleaning server code
Perttu Ahola
2011-02-01 17:08:28 +0200
c957858bbb
changed default minimum viewing range to a bit lower
Perttu Ahola
2011-02-01 16:29:07 +0200
e92238edc8
This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always.
Perttu Ahola
2011-02-01 16:17:55 +0200
56320f7e8d
Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found.
Perttu Ahola
2011-02-01 10:45:55 +0200
6e196c2ce4
partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
Perttu Ahola
2011-02-01 03:06:02 +0200
be851871cd
map generation framework under development... not quite operational at this point.
Perttu Ahola
2011-01-30 01:44:54 +0200
8788fffec0
Commented out some debug output of class Settings
Perttu Ahola
2011-01-29 00:56:53 +0200
a4179abb1b
Fixed MBOItem inventory images
Perttu Ahola
2011-01-29 00:53:30 +0200
80acdab93b
Commented out some debug output about saving players on server.
Perttu Ahola
2011-01-29 00:48:54 +0200
1c776c3df8
server builds now!
Perttu Ahola
2011-01-28 02:11:44 +0200
364c961200
server might build now
Perttu Ahola
2011-01-28 01:56:58 +0200
64b5975732
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28 01:38:16 +0200
bd100c5483
backing up some stuff
Perttu Ahola
2011-01-26 17:13:19 +0200
adb7f248da
comments
Perttu Ahola
2011-01-26 01:30:36 +0200
a0f0517c5b
should work now
Perttu Ahola
2011-01-26 01:06:45 +0200
b456821680
Little fixes
Perttu Ahola
2011-01-26 00:49:32 +0200
9f882bf74d
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26 00:41:06 +0200
035345f13d
Map deletion button
Perttu Ahola
2011-01-26 00:40:33 +0200
d3a6a12bae
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25 09:53:21 +0200
de3fdba568
Tweaking around
Perttu Ahola
2011-01-25 09:30:49 +0200
39fbf15273
Fixed a bug of server not reloading unloaded blocks when player builds or digs on them.
Perttu Ahola
2011-01-25 09:29:59 +0200
3909e712a0
Faster lighting at map generation time
Perttu Ahola
2011-01-24 16:36:58 +0200
87554408ca
forgot old water unit tests
Perttu Ahola
2011-01-24 13:44:07 +0200
7274b82ef4
commented out old water stuff
Perttu Ahola
2011-01-24 13:42:13 +0200
daacaf4e02
updated grass_side.png to binary package creation script
Perttu Ahola
2011-01-24 13:34:32 +0200
24e41ab4c8
Mainly some texture tweaking
Perttu Ahola
2011-01-24 13:32:11 +0200
4a952f22d7
small fixes here and there
Perttu Ahola
2011-01-24 01:58:15 +0200
f081924670
todo-list update
Perttu Ahola
2011-01-23 17:33:19 +0200
c914cbb0a0
OMG! Main Menu!
Perttu Ahola
2011-01-23 17:29:15 +0200
c0a1bcf473
tidyed README typos a bit
Perttu Ahola
2011-01-21 11:12:06 +0200
360e305849
Documentation updates.
Perttu Ahola
2011-01-21 11:11:00 +0200
9998355221
oops... blew. now?
Perttu Ahola
2011-01-18 23:13:29 +0200
affa8f80ad
Tried to fix install directory problem on linux... Let's hope this doesn't blow it all.
Perttu Ahola
2011-01-18 23:12:52 +0200
3ef2629e84
made old build system to work too. the cmake one doesn't make working binaries for some computers.
Perttu Ahola
2011-01-18 15:05:29 +0200
515a480d0e
now it works!
Perttu Ahola
2011-01-18 00:45:07 +0200
a1b2cd550e
tinkering
Perttu Ahola
2011-01-18 00:38:23 +0200
b6787a2b58
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18 00:27:14 +0200
1986326731
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18 00:26:09 +0200
a35d8dabcf
configuration updates; making to build on msvc
Perttu Ahola
2011-01-17 23:35:09 +0200
7dc6b03f31
.
Perttu Ahola
2011-01-17 21:18:08 +0200
d44abdab17
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17 21:15:31 +0200
0fa0e0752a
old water removed, some fixes here and there
Perttu Ahola
2011-01-17 14:57:37 +0200
bd26be262d
commit before messing with water
Perttu Ahola
2011-01-17 11:16:41 +0200
3891bc43e0
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17 02:40:53 +0200
7068bc90af
Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16 19:32:14 +0200
69e7cd9b5b
backing up working heightmap.{h,cpp}
Perttu Ahola
2011-01-15 15:55:03 +0200
a176f9eb36
generate-time lighting optimization
Perttu Ahola
2011-01-15 13:50:13 +0200
83e083a667
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15 13:07:10 +0200
3fb0d2fb65
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15 03:28:19 +0200
cfaa15895a
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15 01:26:29 +0200
023876dafb
fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME
Perttu Ahola
2011-01-10 18:21:44 +0200
56918c0ca4
random build system tweaking
Perttu Ahola
2011-01-09 17:28:31 +0200
359e575ba3
Mainly small build system fixes
Perttu Ahola
2011-01-09 00:49:32 +0200
eb476f1ce2
Lots of small stuff
Perttu Ahola
2011-01-08 19:35:14 +0200
340de48dbf
continued.
Perttu Ahola
2011-01-08 18:58:40 +0200
c3159160fa
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08 18:57:21 +0200
769a86be19
more linker parameters
Perttu Ahola
2011-01-08 18:24:32 +0200
d90a183b01
Fixed some missing linking to libraries
Perttu Ahola
2011-01-08 18:21:22 +0200
d435dedb89
doc updates; CMake works reasonably well now.
Perttu Ahola
2011-01-08 17:45:26 +0200
7862a6f68d
forgot config.h.in
Perttu Ahola
2011-01-08 17:35:41 +0200
9fbb0889a7
CMake stuff works now on linux and windows... and should be possible to make to work on OS X.
Perttu Ahola
2011-01-08 17:34:25 +0200
426c206d7e
Made dungeons a bit rarer
Perttu Ahola
2011-01-08 14:08:48 +0200
d825ed572f
CMake working on Linux (not on windows)
Perttu Ahola
2011-01-08 03:10:20 +0200
683b08beef
Added tag 110107195706-exp for changeset 69547bd6be42
Perttu Ahola
2011-01-07 19:59:42 +0200
fcaa61de3c
Fixed dedicated server build
Perttu Ahola
2011-01-07 19:56:47 +0200
6b6c2d37ea
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07 19:39:27 +0200
dc414091e7
removing unused code and comments
Perttu Ahola
2011-01-07 14:54:55 +0200
2e40217793
updated main.cpp TODO comments
Perttu Ahola
2011-01-07 14:53:53 +0200
ec509fac12
removed Client::isFetchingBlocks
Perttu Ahola
2011-01-07 14:53:01 +0200
d38ac3aae3
removed boost support from filesys.cpp; default to posix
Perttu Ahola
2011-01-07 14:52:27 +0200
c32bd982e3
possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29 21:53:42 +0200
bcd9813acc
tuned expired mesh updating while drawing a bit
Perttu Ahola
2010-12-29 18:14:14 +0200
6d4cd2ea1a
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29 15:26:47 +0200
a9dd12281f
oops, forgot some test code in
Perttu Ahola
2010-12-27 14:35:24 +0200
fa64103aa8
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27 14:34:17 +0200
847a4227b8
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26 14:34:34 +0200
c32da52104
working good
Perttu Ahola
2010-12-26 13:51:56 +0200
4ba5cd580d
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26 13:33:20 +0200
582af0cb21
new viewing range updater algorithm
Perttu Ahola
2010-12-26 03:58:19 +0200
3cae2310f5
main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25 23:25:40 +0200
822621f792
some... stuff. dunno. 8-)
Perttu Ahola
2010-12-25 23:23:53 +0200
07a759fdb8
better caves
Perttu Ahola
2010-12-25 16:04:51 +0200
c37eb9b139
tinkering around
Perttu Ahola
2010-12-25 11:27:14 +0200
ed6039d472
vc++ project update
Perttu Ahola
2010-12-25 03:43:28 +0200
5e0c426677
missing files
Perttu Ahola
2010-12-25 03:34:27 +0200
9bf96faef2
more tinkering around
Perttu Ahola
2010-12-25 03:34:13 +0200
c1e0d3e031
some tinkering around
Perttu Ahola
2010-12-25 03:33:38 +0200
a5c62045ed
slight map generation bugs
Perttu Ahola
2010-12-25 02:48:17 +0200
3fe377be4e
builds on both platforms
Perttu Ahola
2010-12-25 02:33:41 +0200
699d0e9a5e
minecraft-like crafting
Perttu Ahola
2010-12-25 01:54:39 +0200