Commit Graph

  • 102c5e31fe all kinds of tweaking and fixing Perttu Ahola 2011-02-04 01:22:07 +0200
  • 24c1ea7103 water drawing glitch fix Perttu Ahola 2011-02-04 01:21:57 +0200
  • 6bb9de3cc6 a little backwards compatibility with coal Perttu Ahola 2011-02-03 15:59:59 +0200
  • 44ce9018dd added temporary backwards compatibility to player inventory Perttu Ahola 2011-02-03 15:45:53 +0200
  • 71dbee43d0 some generation-time mud flow tweaking Perttu Ahola 2011-02-03 13:48:17 +0200
  • 9b1b57a523 some tweaking Perttu Ahola 2011-02-02 18:46:14 +0200
  • a75876f248 more tweaking Perttu Ahola 2011-02-02 09:28:46 +0200
  • a5f109dafb Map generator tweaking. Still doesn't resume from save properly. Perttu Ahola 2011-02-01 23:59:46 +0200
  • 3d6e71a7d0 end-of-day. Perttu Ahola 2011-02-01 20:28:21 +0200
  • 6834b39c96 tweaking mapgenv2 settings for maximum awesomeness. Perttu Ahola 2011-02-01 17:42:39 +0200
  • 39faa654bf one line of cleaning server code Perttu Ahola 2011-02-01 17:08:28 +0200
  • c957858bbb changed default minimum viewing range to a bit lower Perttu Ahola 2011-02-01 16:29:07 +0200
  • e92238edc8 This map generator is starting to look pretty good now... also, disabled loading player position from disk because map is regenerated always. Perttu Ahola 2011-02-01 16:17:55 +0200
  • 56320f7e8d Hopefully fixed the problem of IRRLICHT_SOURCE_DIR being not considered when a local version of irrlicht is found. Perttu Ahola 2011-02-01 10:45:55 +0200
  • 6e196c2ce4 partly working chunk-based map generator (doesn't save properly, spawn is pretty random) Perttu Ahola 2011-02-01 03:06:02 +0200
  • be851871cd map generation framework under development... not quite operational at this point. Perttu Ahola 2011-01-30 01:44:54 +0200
  • 8788fffec0 Commented out some debug output of class Settings Perttu Ahola 2011-01-29 00:56:53 +0200
  • a4179abb1b Fixed MBOItem inventory images Perttu Ahola 2011-01-29 00:53:30 +0200
  • 80acdab93b Commented out some debug output about saving players on server. Perttu Ahola 2011-01-29 00:48:54 +0200
  • 1c776c3df8 server builds now! Perttu Ahola 2011-01-28 02:11:44 +0200
  • 364c961200 server might build now Perttu Ahola 2011-01-28 01:56:58 +0200
  • 64b5975732 Now texture handling is fast. Also now players are saved on disk. Perttu Ahola 2011-01-28 01:38:16 +0200
  • bd100c5483 backing up some stuff Perttu Ahola 2011-01-26 17:13:19 +0200
  • adb7f248da comments Perttu Ahola 2011-01-26 01:30:36 +0200
  • a0f0517c5b should work now Perttu Ahola 2011-01-26 01:06:45 +0200
  • b456821680 Little fixes Perttu Ahola 2011-01-26 00:49:32 +0200
  • 9f882bf74d Reworked texture, material, mineral and whatever handling Perttu Ahola 2011-01-26 00:41:06 +0200
  • 035345f13d Map deletion button Perttu Ahola 2011-01-26 00:40:33 +0200
  • d3a6a12bae removed alternative name "pressure" from param2 Perttu Ahola 2011-01-25 09:53:21 +0200
  • de3fdba568 Tweaking around Perttu Ahola 2011-01-25 09:30:49 +0200
  • 39fbf15273 Fixed a bug of server not reloading unloaded blocks when player builds or digs on them. Perttu Ahola 2011-01-25 09:29:59 +0200
  • 3909e712a0 Faster lighting at map generation time Perttu Ahola 2011-01-24 16:36:58 +0200
  • 87554408ca forgot old water unit tests Perttu Ahola 2011-01-24 13:44:07 +0200
  • 7274b82ef4 commented out old water stuff Perttu Ahola 2011-01-24 13:42:13 +0200
  • daacaf4e02 updated grass_side.png to binary package creation script Perttu Ahola 2011-01-24 13:34:32 +0200
  • 24e41ab4c8 Mainly some texture tweaking Perttu Ahola 2011-01-24 13:32:11 +0200
  • 4a952f22d7 small fixes here and there Perttu Ahola 2011-01-24 01:58:15 +0200
  • f081924670 todo-list update Perttu Ahola 2011-01-23 17:33:19 +0200
  • c914cbb0a0 OMG! Main Menu! Perttu Ahola 2011-01-23 17:29:15 +0200
  • c0a1bcf473 tidyed README typos a bit Perttu Ahola 2011-01-21 11:12:06 +0200
  • 360e305849 Documentation updates. Perttu Ahola 2011-01-21 11:11:00 +0200
  • 9998355221 oops... blew. now? Perttu Ahola 2011-01-18 23:13:29 +0200
  • affa8f80ad Tried to fix install directory problem on linux... Let's hope this doesn't blow it all. Perttu Ahola 2011-01-18 23:12:52 +0200
  • 3ef2629e84 made old build system to work too. the cmake one doesn't make working binaries for some computers. Perttu Ahola 2011-01-18 15:05:29 +0200
  • 515a480d0e now it works! Perttu Ahola 2011-01-18 00:45:07 +0200
  • a1b2cd550e tinkering Perttu Ahola 2011-01-18 00:38:23 +0200
  • b6787a2b58 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:27:14 +0200
  • 1986326731 fixed erroneus handling of many players with no peer existing at same time Perttu Ahola 2011-01-18 00:26:09 +0200
  • a35d8dabcf configuration updates; making to build on msvc Perttu Ahola 2011-01-17 23:35:09 +0200
  • 7dc6b03f31 . Perttu Ahola 2011-01-17 21:18:08 +0200
  • d44abdab17 minecraft-style water done (but no texture animation or sound) Perttu Ahola 2011-01-17 21:15:31 +0200
  • 0fa0e0752a old water removed, some fixes here and there Perttu Ahola 2011-01-17 14:57:37 +0200
  • bd26be262d commit before messing with water Perttu Ahola 2011-01-17 11:16:41 +0200
  • 3891bc43e0 fine-tuning of map generator and server and stuff. Perttu Ahola 2011-01-17 02:40:53 +0200
  • 7068bc90af Initial commit of mapgen v.2. Lacks configuration and saving to disk. Perttu Ahola 2011-01-16 19:32:14 +0200
  • 69e7cd9b5b backing up working heightmap.{h,cpp} Perttu Ahola 2011-01-15 15:55:03 +0200
  • a176f9eb36 generate-time lighting optimization Perttu Ahola 2011-01-15 13:50:13 +0200
  • 83e083a667 just backuppin' a working mapblock.cpp Perttu Ahola 2011-01-15 13:07:10 +0200
  • 3fb0d2fb65 Players are left on server while server is running. No passwords yet. Perttu Ahola 2011-01-15 03:28:19 +0200
  • cfaa15895a tweaking around, including mapgen, player speed in water, settings Perttu Ahola 2011-01-15 01:26:29 +0200
  • 023876dafb fixed data path in porting.cpp for normal linux builds to get data from /binary/dir/../share/APPNAME Perttu Ahola 2011-01-10 18:21:44 +0200
  • 56918c0ca4 random build system tweaking Perttu Ahola 2011-01-09 17:28:31 +0200
  • 359e575ba3 Mainly small build system fixes Perttu Ahola 2011-01-09 00:49:32 +0200
  • eb476f1ce2 Lots of small stuff Perttu Ahola 2011-01-08 19:35:14 +0200
  • 340de48dbf continued. Perttu Ahola 2011-01-08 18:58:40 +0200
  • c3159160fa Fixed (maybe) segfault if font is not found Perttu Ahola 2011-01-08 18:57:21 +0200
  • 769a86be19 more linker parameters Perttu Ahola 2011-01-08 18:24:32 +0200
  • d90a183b01 Fixed some missing linking to libraries Perttu Ahola 2011-01-08 18:21:22 +0200
  • d435dedb89 doc updates; CMake works reasonably well now. Perttu Ahola 2011-01-08 17:45:26 +0200
  • 7862a6f68d forgot config.h.in Perttu Ahola 2011-01-08 17:35:41 +0200
  • 9fbb0889a7 CMake stuff works now on linux and windows... and should be possible to make to work on OS X. Perttu Ahola 2011-01-08 17:34:25 +0200
  • 426c206d7e Made dungeons a bit rarer Perttu Ahola 2011-01-08 14:08:48 +0200
  • d825ed572f CMake working on Linux (not on windows) Perttu Ahola 2011-01-08 03:10:20 +0200
  • 683b08beef Added tag 110107195706-exp for changeset 69547bd6be42 Perttu Ahola 2011-01-07 19:59:42 +0200
  • fcaa61de3c Fixed dedicated server build Perttu Ahola 2011-01-07 19:56:47 +0200
  • 6b6c2d37ea Added a more flexible path system (and fixed some minor stuff) Perttu Ahola 2011-01-07 19:39:27 +0200
  • dc414091e7 removing unused code and comments Perttu Ahola 2011-01-07 14:54:55 +0200
  • 2e40217793 updated main.cpp TODO comments Perttu Ahola 2011-01-07 14:53:53 +0200
  • ec509fac12 removed Client::isFetchingBlocks Perttu Ahola 2011-01-07 14:53:01 +0200
  • d38ac3aae3 removed boost support from filesys.cpp; default to posix Perttu Ahola 2011-01-07 14:52:27 +0200
  • c32bd982e3 possibly fixed broken crack textures on some machines Perttu Ahola 2010-12-29 21:53:42 +0200
  • bcd9813acc tuned expired mesh updating while drawing a bit Perttu Ahola 2010-12-29 18:14:14 +0200
  • 6d4cd2ea1a A bit longer day and a bit shorter night. Client-side. Perttu Ahola 2010-12-29 15:26:47 +0200
  • a9dd12281f oops, forgot some test code in Perttu Ahola 2010-12-27 14:35:24 +0200
  • fa64103aa8 better debug output in segfaults and stack overflows in windows Perttu Ahola 2010-12-27 14:34:17 +0200
  • 847a4227b8 better grass generation (integration to sunlight propagation algorithms) Perttu Ahola 2010-12-26 14:34:34 +0200
  • c32da52104 working good Perttu Ahola 2010-12-26 13:51:56 +0200
  • 4ba5cd580d drawing range updater update and myrand() (but not usage of it) Perttu Ahola 2010-12-26 13:33:20 +0200
  • 582af0cb21 new viewing range updater algorithm Perttu Ahola 2010-12-26 03:58:19 +0200
  • 3cae2310f5 main.cpp before viewing range stuff redoing Perttu Ahola 2010-12-25 23:25:40 +0200
  • 822621f792 some... stuff. dunno. 8-) Perttu Ahola 2010-12-25 23:23:53 +0200
  • 07a759fdb8 better caves Perttu Ahola 2010-12-25 16:04:51 +0200
  • c37eb9b139 tinkering around Perttu Ahola 2010-12-25 11:27:14 +0200
  • ed6039d472 vc++ project update Perttu Ahola 2010-12-25 03:43:28 +0200
  • 5e0c426677 missing files Perttu Ahola 2010-12-25 03:34:27 +0200
  • 9bf96faef2 more tinkering around Perttu Ahola 2010-12-25 03:34:13 +0200
  • c1e0d3e031 some tinkering around Perttu Ahola 2010-12-25 03:33:38 +0200
  • a5c62045ed slight map generation bugs Perttu Ahola 2010-12-25 02:48:17 +0200
  • 3fe377be4e builds on both platforms Perttu Ahola 2010-12-25 02:33:41 +0200
  • 699d0e9a5e minecraft-like crafting Perttu Ahola 2010-12-25 01:54:39 +0200