2f466726e6Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
Perttu Ahola
2011-04-04 02:05:12 +0300
e0f7bd4d57Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
Perttu Ahola
2011-04-03 19:50:54 +0300
01c2b003e1commit before some more radical changes
Perttu Ahola
2011-04-03 16:21:06 +0300
06eb0ad4d0copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03 12:48:20 +0300
ec3cb2d1d7fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value)
Perttu Ahola
2011-02-24 18:25:19 +0200
9f859d8389modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24 00:19:41 +0200
bfd0980748fixed a path in build system's packaging part
Perttu Ahola
2011-02-23 11:12:03 +0200
be32adc872updated scripting api a bit
Perttu Ahola
2011-02-23 11:10:09 +0200
9778347c7fmainly work on object scripting api
Perttu Ahola
2011-02-23 02:49:57 +0200
eef7bc3570removed an old comment
Perttu Ahola
2011-02-23 00:07:07 +0200
b82d3f2744Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font)
Perttu Ahola
2011-02-23 00:06:45 +0200
3264ac4390Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full.
Perttu Ahola
2011-02-17 19:07:14 +0200
fb5ae9a7a5Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C.
Perttu Ahola
2011-02-16 22:54:07 +0200
741776313afixed invalid block loading (the action is to generate a new one)
Perttu Ahola
2011-02-16 22:53:35 +0200
92432a28c0small fixes: crack texture, server build on windows, configuration file example, adding config file example to install
Perttu Ahola
2011-02-16 20:03:31 +0200
e06751aea0forgot some test code in...
Perttu Ahola
2011-02-16 11:06:52 +0200
dcda479434Hopefully fixed some of the errors in cmake's finding of irrlicht
Perttu Ahola
2011-02-16 09:43:04 +0200
ff6a348bb1fixed slight error in server build
Perttu Ahola
2011-02-15 22:27:10 +0200
0cd7490292CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated.
Perttu Ahola
2011-02-15 21:35:12 +0200
a0e8f3afd3might work good on cmake+msvc now
Perttu Ahola
2011-02-15 20:53:29 +0200
95c88d258bstill a little fix!
Perttu Ahola
2011-02-15 16:14:02 +0200
40556f4b2dFix for windows
Perttu Ahola
2011-02-15 16:12:04 +0200
d065bae323Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15 16:11:24 +0200
be7391c2b1mud gets now grass onto it when placed into sunlight. also removed three old files
Perttu Ahola
2011-02-15 12:33:59 +0200
f0e739b69esmgr->drop() is now used in tile.cpp
Perttu Ahola
2011-02-15 12:19:33 +0200
2684e620b5server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT
Perttu Ahola
2011-02-15 01:02:31 +0200
949383a2f7uh... accidentally left directX as the default in main.cpp
Perttu Ahola
2011-02-08 11:34:31 +0200
b0971f4459local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
Perttu Ahola
2011-02-08 11:24:07 +0200
15f27a1937made it to work with my windows compiler
Perttu Ahola
2011-02-08 10:11:26 +0200