Commit Graph

  • 4a92df6ff0 Chests work now! Perttu Ahola 2011-04-04 15:13:19 +0300
  • 9e683fff50 initial chest metadata Perttu Ahola 2011-04-04 11:18:14 +0300
  • a9f89fb3fb now the server builds Perttu Ahola 2011-04-04 05:25:55 +0300
  • 023fc5b771 still a missing file Perttu Ahola 2011-04-04 05:14:59 +0300
  • 3a58f8179f forgot some files Perttu Ahola 2011-04-04 05:13:08 +0300
  • fa736e138c fully implemented the sign with the new framework Perttu Ahola 2011-04-04 05:12:33 +0300
  • fa08294d09 Node metadata framework Perttu Ahola 2011-04-04 03:45:08 +0300
  • 2f466726e6 Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff. Perttu Ahola 2011-04-04 02:05:12 +0300
  • e0f7bd4d57 Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters. Perttu Ahola 2011-04-03 19:50:54 +0300
  • 01c2b003e1 commit before some more radical changes Perttu Ahola 2011-04-03 16:21:06 +0300
  • 06eb0ad4d0 copied draft of updateNodeMeshes from backup Perttu Ahola 2011-04-03 12:48:20 +0300
  • e4f7f97e6c Removed lua stuff Perttu Ahola 2011-04-03 12:28:55 +0300
  • ee89e29ae1 Revert mapgen to best working version (2) Perttu Ahola 2011-04-03 12:14:23 +0300
  • 685a635aea reverted mud to old texture Perttu Ahola 2011-04-03 12:13:53 +0300
  • 8581bf0091 tuned water texture and removed two debug prints from server Perttu Ahola 2011-04-02 21:10:53 +0300
  • bc66bb2d40 Mapgen is better now. Not a lot, but a bit! Perttu Ahola 2011-04-02 20:55:22 +0300
  • 2990f5d90b commit before some radical changes Perttu Ahola 2011-04-02 13:44:06 +0300
  • 2e7b15fed3 mapgen work-in-progress Perttu Ahola 2011-03-02 02:00:11 +0200
  • 9a22d02903 mapgen tweaking Perttu Ahola 2011-03-01 01:32:54 +0200
  • f923c1fb66 tweaked mapgen Perttu Ahola 2011-02-28 21:12:01 +0200
  • c137946a3f fixed server sending wrong position of node removal Perttu Ahola 2011-02-28 16:40:25 +0200
  • 231386d501 tweaked mapgen Perttu Ahola 2011-02-28 14:51:57 +0200
  • ad9e084e94 added trees (very glitchy) and changed grass texture Perttu Ahola 2011-02-28 02:48:31 +0200
  • a302ae3e08 - Perttu Ahola 2011-02-28 02:14:52 +0200
  • c8be58a65c A third try on terrain generation. No trees yet. Perttu Ahola 2011-02-28 02:01:40 +0200
  • 7468614383 changed grass texture to jogge's Perttu Ahola 2011-02-28 01:58:28 +0200
  • 5707c309c9 modified grass texture Perttu Ahola 2011-02-28 01:58:08 +0200
  • d9d0efdeed fixed 3d noise and made 2d noise faster Perttu Ahola 2011-02-27 00:59:56 +0200
  • 48a772b3c6 3d noise stuff Perttu Ahola 2011-02-26 20:16:47 +0200
  • ec3cb2d1d7 fixed a possible infinite loop in ClientEnvironment (dtime counter getting so small that it doesn't increment the value) Perttu Ahola 2011-02-24 18:25:19 +0200
  • 9f859d8389 modified the build system of lua to a more minimal one Perttu Ahola 2011-02-24 00:19:41 +0200
  • bfd0980748 fixed a path in build system's packaging part Perttu Ahola 2011-02-23 11:12:03 +0200
  • be32adc872 updated scripting api a bit Perttu Ahola 2011-02-23 11:10:09 +0200
  • 9778347c7f mainly work on object scripting api Perttu Ahola 2011-02-23 02:49:57 +0200
  • eef7bc3570 removed an old comment Perttu Ahola 2011-02-23 00:07:07 +0200
  • b82d3f2744 Fixed insufficient error handling in narrow_to_wide, which caused a crash if the path of the userdata directory contained special characters that were not included in the used charset (which is used because of the font) Perttu Ahola 2011-02-23 00:06:45 +0200
  • 62e7912577 some tidying Perttu Ahola 2011-02-21 16:50:05 +0200
  • 69dbc046eb preliminary lua scripting framework for objects Perttu Ahola 2011-02-21 16:10:36 +0200
  • c57637b4c3 Temporary commit; lots of test code and stuff Perttu Ahola 2011-02-21 00:45:14 +0200
  • f5ff378dd0 video backend selection Perttu Ahola 2011-02-19 11:48:54 +0200
  • 4c2b9ed516 random code cleaning, shouldn't affect anything Perttu Ahola 2011-02-18 22:25:25 +0200
  • 74f4a0ece8 Set ambient light in inventory cube generation Perttu Ahola 2011-02-18 22:25:13 +0200
  • fcecaddb56 updated changelog Perttu Ahola 2011-02-17 19:21:16 +0200
  • 31572eaf8a removed duplicate "bmp" Perttu Ahola 2011-02-17 19:13:27 +0200
  • 3264ac4390 Better texture handling. Textures are not added to atlas if they are big, and atlas is not further made after it is full. Perttu Ahola 2011-02-17 19:07:14 +0200
  • fb5ae9a7a5 Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctrl-C. Perttu Ahola 2011-02-16 22:54:07 +0200
  • 741776313a fixed invalid block loading (the action is to generate a new one) Perttu Ahola 2011-02-16 22:53:35 +0200
  • 92432a28c0 small fixes: crack texture, server build on windows, configuration file example, adding config file example to install Perttu Ahola 2011-02-16 20:03:31 +0200
  • e06751aea0 forgot some test code in... Perttu Ahola 2011-02-16 11:06:52 +0200
  • dcda479434 Hopefully fixed some of the errors in cmake's finding of irrlicht Perttu Ahola 2011-02-16 09:43:04 +0200
  • ff6a348bb1 fixed slight error in server build Perttu Ahola 2011-02-15 22:27:10 +0200
  • 5cc686c038 updated changelog Perttu Ahola 2011-02-15 22:05:29 +0200
  • 0cd7490292 CMake working nicely on Windows, at least with MSVC. "Compiling on windows" section in README.txt updated. Perttu Ahola 2011-02-15 21:35:12 +0200
  • a0e8f3afd3 might work good on cmake+msvc now Perttu Ahola 2011-02-15 20:53:29 +0200
  • 95c88d258b still a little fix! Perttu Ahola 2011-02-15 16:14:02 +0200
  • 40556f4b2d Fix for windows Perttu Ahola 2011-02-15 16:12:04 +0200
  • d065bae323 Ctrl+C handling on POSIX, some commands for server and other tweaking Perttu Ahola 2011-02-15 16:11:24 +0200
  • be7391c2b1 mud gets now grass onto it when placed into sunlight. also removed three old files Perttu Ahola 2011-02-15 12:33:59 +0200
  • f0e739b69e smgr->drop() is now used in tile.cpp Perttu Ahola 2011-02-15 12:19:33 +0200
  • 2684e620b5 server now won't crash when it is tries to generate blocks that are not inside MAP_GENERATION_LIMIT Perttu Ahola 2011-02-15 01:02:31 +0200
  • 9a58749347 fixed CMakeLists.txt syntax (removed additional ,) Perttu Ahola 2011-02-14 19:42:43 +0200
  • fc19bcc942 Added tag 110214175330 for changeset 20c49c98c92a Perttu Ahola 2011-02-14 19:25:36 +0200
  • d69aade8a8 changelog update Perttu Ahola 2011-02-14 19:24:35 +0200
  • 20a09d5ede new hotbar, more minecraft-like Perttu Ahola 2011-02-14 17:41:49 +0200
  • 467f43d47c Some fiddling around with fog... not much changed Perttu Ahola 2011-02-14 16:13:03 +0200
  • 7701753131 removed useless SMaterial parameter from mapblock Perttu Ahola 2011-02-14 16:12:38 +0200
  • d34c19f553 sneaking bug fixing Perttu Ahola 2011-02-14 16:11:28 +0200
  • 607f548712 cube inventory texture rendering thing (not good yet) Perttu Ahola 2011-02-14 16:10:46 +0200
  • 00810408a8 New way of determining the outcome of digging Perttu Ahola 2011-02-14 12:08:03 +0200
  • 5573142a2b disabled jumping in sneak mode if far away from the edge because it can drop the player Perttu Ahola 2011-02-14 12:07:49 +0200
  • b1defb4def fixed bug in sneaking Perttu Ahola 2011-02-14 11:43:42 +0200
  • 32a29489f3 players to not be saved when map saving is disabled (due to some error) Perttu Ahola 2011-02-14 11:10:44 +0200
  • 14fafc7217 added sneaking/crouching and changelog Perttu Ahola 2011-02-14 02:54:15 +0200
  • 0947c4cc48 tuned fog distance a bit Perttu Ahola 2011-02-13 16:04:21 +0200
  • 80a2ee6d59 mapgen parameter tweaking Perttu Ahola 2011-02-13 15:25:00 +0200
  • 0386279b6f changed sky color and made new style leaves a bit more bright Perttu Ahola 2011-02-13 14:21:31 +0200
  • acdebf9dd2 Added tag 110212200513 for changeset 23880c78e40c Perttu Ahola 2011-02-12 20:16:46 +0200
  • 3bb040043c hopefully a fix for the majority of the windows 7 problems - thanks to zerochen Perttu Ahola 2011-02-12 20:15:57 +0200
  • e9fe230381 Use random-generated fallback textures when real textures are not found Perttu Ahola 2011-02-12 14:01:23 +0200
  • cabe6f1d65 some fixes to make compiling on some bsd easier Perttu Ahola 2011-02-11 22:34:34 +0200
  • dad2455a03 Added tag 110211211322 for changeset e3c3c8e27bbc Perttu Ahola 2011-02-11 21:21:27 +0200
  • 6f16c2e313 tiny fix Perttu Ahola 2011-02-11 21:12:32 +0200
  • cbef07a9f2 pauseMenu text change Perttu Ahola 2011-02-11 21:11:21 +0200
  • 41f4caebcb disabled work wrap to show every line of chat in any case Perttu Ahola 2011-02-11 21:10:06 +0200
  • 6e2cd15902 more stuff... Perttu Ahola 2011-02-11 20:55:28 +0200
  • 21372749f5 now it works nicely Perttu Ahola 2011-02-11 20:37:54 +0200
  • 52d99fef31 fully working i guess Perttu Ahola 2011-02-11 19:55:42 +0200
  • 804b2647ce new texture stuff quite working Perttu Ahola 2011-02-11 16:43:26 +0200
  • 841ac10e5c fixes toward mingw compatibility Perttu Ahola 2011-02-10 15:55:15 +0200
  • a7b158fada some texture stuff Perttu Ahola 2011-02-10 10:53:17 +0200
  • 1704badc30 work-in-progress texture atlas optimization Perttu Ahola 2011-02-10 02:13:03 +0200
  • 949383a2f7 uh... accidentally left directX as the default in main.cpp Perttu Ahola 2011-02-08 11:34:31 +0200
  • b0971f4459 local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported) Perttu Ahola 2011-02-08 11:24:07 +0200
  • 15f27a1937 made it to work with my windows compiler Perttu Ahola 2011-02-08 10:11:26 +0200
  • dd9e82f5bc bug-fixin' Perttu Ahola 2011-02-08 01:12:55 +0200
  • 25a7fabed8 mapgen tweaking Perttu Ahola 2011-02-06 16:35:27 +0200
  • ea2d03e468 added noise.* Perttu Ahola 2011-02-05 14:56:01 +0200
  • ea6740e900 mapgen stuff Perttu Ahola 2011-02-05 14:55:16 +0200
  • 7f2aa30bf2 added sand to map generator Perttu Ahola 2011-02-04 14:32:30 +0200
  • 6545ea12e9 nicer looking water Perttu Ahola 2011-02-04 01:48:52 +0200