Commit Graph

26 Commits

Author SHA1 Message Date
Liso c47313db65
Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
Loic Blot 1bc855646e refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Wuzzy e89e6c8380 Don't reseed stars when changing star count 2021-04-09 22:33:45 +02:00
sfan5 f0bad0e2ba
Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
sfan5 3579dd2186 Restore Irrlicht 1.9 support 2021-03-09 21:53:17 +01:00
Vitaliy ccbf8029ea
Cleanup shader generation code (#10663)
Shader generation is a mess. This commit cleans some parts up, including dropping remains of HLSL support which was never actually implemented.
2020-12-19 20:57:10 +01:00
sfan5 868749b4f8 Return star color calculation to what it previously was 2020-11-26 22:17:11 +01:00
numzero 8689e00fca Fix style 2020-11-26 12:49:10 -08:00
numzero c158e20e5b Provide fallback star color for GLES 2 with MT shaders disabled 2020-11-26 12:49:10 -08:00
numzero cdcf7dca7c Sky: support GLES2
IrrLicht built-in shader is broken, have to write my own
2020-11-26 12:49:10 -08:00
numzero d7cf40a0ce Replace TriangleFan as poorly supported 2020-11-26 12:49:10 -08:00
numzero 560627eef8 Reuse seed when updating stars
The only currently relevant parameter is scale which can now be changed
without resetting stars position
2020-11-26 12:49:10 -08:00
numzero 3077afc0a2 Store stars in a single static mesh buffer 2020-11-26 12:49:10 -08:00
sfan5 471e567657 Value copy / allocation optimizations mostly in server, SAO and serialize code 2020-05-27 21:58:40 +02:00
TheTermos 7cb53791c3
Color gradient for default and 'regular' type sky (#9502)
* add regular sky gradient

* add regular sky gradient

* Update sky.cpp

* change default day sky colors
2020-05-09 17:14:56 +02:00
SmallJoker cad5b987ad Sky API: Rename *_tint to fog_*_tint for consistency 2020-05-05 08:37:04 +02:00
Jordan Snelling b9a0626d88
Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
Jordach 946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
lhofhansl cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
sfan5 ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
Methacrylon cdc7eb2d4c Sky: Refactor of moon and sun drawing (#8683)
Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Paramat 08884d258b
Draw all horizons and sky base, in front of stars (#7932)
Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
2018-12-06 03:56:35 +00:00
Paramat ff12630bc9
Draw stars behind the moon (#7928)
This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02 07:25:43 +00:00
Paramat 5dd542401a
Slightly alter star appearence time and full brightness time (#7921)
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.

The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-02 04:17:05 +00:00
Paramat dcf58a3ad0
Fix sky bugs when using sun or moon textures (#7918)
Reverts the render order change of commit
ce2d33eb97
2018-12-01 05:04:13 +00:00
Quentin Bazin 5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00