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@ -1275,7 +1275,7 @@ LuaEntityCAO proto_LuaEntityCAO; |
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LuaEntityCAO::LuaEntityCAO(): |
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ClientActiveObject(0), |
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m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), |
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m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.), |
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m_meshnode(NULL), |
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m_spritenode(NULL), |
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m_position(v3f(0,10*BS,0)), |
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@ -1303,9 +1303,114 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr) |
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//video::IVideoDriver* driver = smgr->getVideoDriver();
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if(m_prop->visual == "single_sprite"){ |
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infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl; |
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m_spritenode = new scene::MyBillboardSceneNode( |
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smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1)); |
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std::string texturestring = "unknown_block.png"; |
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if(m_prop->textures.size() >= 1) |
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texturestring = m_prop->textures[0]; |
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m_spritenode->setMaterialTexture(0, |
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g_texturesource->getTextureRaw(texturestring)); |
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false); |
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false); |
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m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF); |
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m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true); |
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m_spritenode->setColor(video::SColor(255,0,0,0)); |
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m_spritenode->setVisible(false); /* Set visible when brightness is known */ |
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m_spritenode->setSize(v2f(1,1)*1.0*BS); |
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{ |
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const float txs = 1.0 / 1; |
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const float tys = 1.0 / 1; |
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m_spritenode->setTCoords(0, v2f(txs*1, tys*1)); |
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m_spritenode->setTCoords(1, v2f(txs*1, tys*0)); |
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m_spritenode->setTCoords(2, v2f(txs*0, tys*0)); |
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m_spritenode->setTCoords(3, v2f(txs*0, tys*1)); |
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} |
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} else if(m_prop->visual == "cube"){ |
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infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl; |
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video::SColor c(255,255,255,255); |
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video::S3DVertex vertices[24] = |
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{ |
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// Up
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video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1), |
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video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0), |
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video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0), |
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video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1), |
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// Down
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video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0), |
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video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0), |
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video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1), |
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video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1), |
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// Right
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video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1), |
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video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0), |
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video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0), |
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video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1), |
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// Left
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video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1), |
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video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1), |
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video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0), |
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video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0), |
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// Back
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video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1), |
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video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1), |
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video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0), |
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video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0), |
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// Front
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video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1), |
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video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0), |
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video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0), |
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video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1), |
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}; |
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for(u32 i=0; i<24; ++i){ |
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vertices[i].Pos *= BS; |
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} |
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u16 indices[6] = {0,1,2,2,3,0}; |
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scene::SMesh* mesh = new scene::SMesh(); |
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for (u32 i=0; i<6; ++i) |
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{ |
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scene::IMeshBuffer* buf = new scene::SMeshBuffer(); |
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buf->append(vertices + 4 * i, 4, indices, 6); |
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buf->recalculateBoundingBox(); |
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mesh->addMeshBuffer(buf); |
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buf->drop(); |
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} |
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mesh->recalculateBoundingBox(); |
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL); |
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m_meshnode->setMesh(mesh); |
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m_meshnode->setScale(v3f(1)); |
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for (u32 i = 0; i < 6; ++i) |
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{ |
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std::string texturestring = "unknown_block.png"; |
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if(m_prop->textures.size() > i) |
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texturestring = m_prop->textures[i]; |
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AtlasPointer ap = g_texturesource->getTexture(texturestring); |
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas; |
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v2f pos = ap.pos; |
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v2f size = ap.size; |
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i); |
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material.setFlag(video::EMF_LIGHTING, false); |
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material.setFlag(video::EMF_BILINEAR_FILTER, false); |
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material.setTexture(0, atlas); |
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y); |
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y); |
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} |
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// Will be shown when we know the brightness
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m_meshnode->setVisible(false); |
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} else { |
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infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual |
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<<"\" not supported"<<std::endl; |
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} |
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updateNodePos(); |
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} |
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void LuaEntityCAO::removeFromScene() |
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@ -1326,9 +1431,11 @@ void LuaEntityCAO::updateLight(u8 light_at_pos) |
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video::SColor color(255,li,li,li); |
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if(m_meshnode){ |
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setMeshVerticesColor(m_meshnode->getMesh(), color); |
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m_meshnode->setVisible(true); |
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} |
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if(m_spritenode){ |
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m_spritenode->setColor(color); |
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m_spritenode->setVisible(true); |
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} |
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} |
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@ -1350,6 +1457,7 @@ void LuaEntityCAO::updateNodePos() |
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void LuaEntityCAO::step(float dtime, ClientEnvironment *env) |
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{ |
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pos_translator.translate(dtime); |
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updateNodePos(); |
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} |
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void LuaEntityCAO::processMessage(const std::string &data) |
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@ -1398,6 +1506,10 @@ void LuaEntityCAO::initialize(const std::string &data) |
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m_prop->deSerialize(prop_is); |
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infostream<<"m_prop: "<<m_prop->dump()<<std::endl; |
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m_selection_box = m_prop->collisionbox; |
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m_selection_box.MinEdge *= BS; |
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m_selection_box.MaxEdge *= BS; |
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pos_translator.init(m_position); |
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