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Mainmenu: Improve "Join Game" tab (#11078)

nephele-craftmethods
sfan5 7 months ago
committed by GitHub
parent
commit
042131d91d
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 10
      LICENSE.txt
  2. 50
      builtin/fstk/tabview.lua
  3. 108
      builtin/mainmenu/common.lua
  4. 456
      builtin/mainmenu/tab_online.lua
  5. 0
      textures/base/pack/server_favorite.png
  6. BIN
      textures/base/pack/server_incompatible.png
  7. BIN
      textures/base/pack/server_public.png

10
LICENSE.txt

@ -14,6 +14,9 @@ https://www.apache.org/licenses/LICENSE-2.0.html
Textures by Zughy are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
textures/base/pack/server_public.png is under CC-BY 4.0, taken from Twitter's Twemoji set
https://creativecommons.org/licenses/by/4.0/
Authors of media files
-----------------------
Everything not listed in here:
@ -39,10 +42,10 @@ erlehmann:
misc/minetest.svg
textures/base/pack/logo.png
JRottm
JRottm:
textures/base/pack/player_marker.png
srifqi
srifqi:
textures/base/pack/chat_hide_btn.png
textures/base/pack/chat_show_btn.png
textures/base/pack/joystick_bg.png
@ -58,6 +61,9 @@ Zughy:
textures/base/pack/cdb_update.png
textures/base/pack/cdb_viewonline.png
appgurueu:
textures/base/pack/server_incompatible.png
License of Minetest source code
-------------------------------

50
builtin/fstk/tabview.lua

@ -58,26 +58,20 @@ end
--------------------------------------------------------------------------------
local function get_formspec(self)
local formspec = ""
if self.hidden or (self.parent ~= nil and self.parent.hidden) then
return ""
end
local tab = self.tablist[self.last_tab_index]
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
if self.parent == nil then
local tsize = self.tablist[self.last_tab_index].tabsize or
{width=self.width, height=self.height}
formspec = formspec ..
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
dump(self.fixed_size))
end
formspec = formspec .. self:tab_header()
formspec = formspec ..
self.tablist[self.last_tab_index].get_formspec(
self,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata,
self.tablist[self.last_tab_index].tabsize
)
if self.parent == nil and not prepend then
local tsize = tab.tabsize or {width=self.width, height=self.height}
prepend = string.format("size[%f,%f,%s]", tsize.width, tsize.height,
dump(self.fixed_size))
end
local formspec = (prepend or "") .. self:tab_header() .. content
return formspec
end
@ -97,14 +91,9 @@ local function handle_buttons(self,fields)
return true
end
if self.tablist[self.last_tab_index].button_handler ~= nil then
return
self.tablist[self.last_tab_index].button_handler(
self,
fields,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
local tab = self.tablist[self.last_tab_index]
if tab.button_handler ~= nil then
return tab.button_handler(self, fields, tab.name, tab.tabdata)
end
return false
@ -122,14 +111,9 @@ local function handle_events(self,event)
return true
end
if self.tablist[self.last_tab_index].evt_handler ~= nil then
return
self.tablist[self.last_tab_index].evt_handler(
self,
event,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
local tab = self.tablist[self.last_tab_index]
if tab.evt_handler ~= nil then
return tab.evt_handler(self, event, tab.name, tab.tabdata)
end
return false

108
builtin/mainmenu/common.lua

@ -14,14 +14,11 @@
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
--------------------------------------------------------------------------------
menudata = {}
--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
@ -29,14 +26,12 @@ function common_update_cached_supp_proto()
max_supp_proto = core.get_max_supp_proto()
end
common_update_cached_supp_proto()
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function render_client_count(n)
if n > 99 then return '99+'
elseif n >= 0 then return tostring(n)
if n > 999 then return '99+'
elseif n >= 0 then return tostring(n)
else return '?' end
end
@ -50,21 +45,7 @@ local function configure_selected_world_params(idx)
end
end
--------------------------------------------------------------------------------
function image_column(tooltip, flagname)
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir ..
(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
end
--------------------------------------------------------------------------------
function render_serverlist_row(spec, is_favorite)
function render_serverlist_row(spec)
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
@ -75,31 +56,29 @@ function render_serverlist_row(spec, is_favorite)
end
end
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
local grey_out = not spec.is_compatible
local details
if is_favorite then
details = "1,"
else
details = "0,"
end
local details = {}
if spec.ping then
local ping = spec.ping * 1000
if ping <= 50 then
details = details .. "2,"
elseif ping <= 100 then
details = details .. "3,"
elseif ping <= 250 then
details = details .. "4,"
if spec.lag or spec.ping then
local lag = (spec.lag or 0) * 1000 + (spec.ping or 0) * 250
if lag <= 125 then
table.insert(details, "1")
elseif lag <= 175 then
table.insert(details, "2")
elseif lag <= 250 then
table.insert(details, "3")
else
details = details .. "5,"
table.insert(details, "4")
end
else
details = details .. "0,"
table.insert(details, "0")
end
if spec.clients and spec.clients_max then
table.insert(details, ",")
local color = (grey_out and "#aaaaaa") or ((spec.is_favorite and "#ddddaa") or "#ffffff")
if spec.clients and (spec.clients_max or 0) > 0 then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
@ -110,38 +89,35 @@ function render_serverlist_row(spec, is_favorite)
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
else clients_color = '#ffba97' -- 90-100%: orange
end
details = details .. clients_color .. ',' ..
render_client_count(spec.clients) .. ',/,' ..
render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
table.insert(details, clients_color)
table.insert(details, render_client_count(spec.clients) .. " / " ..
render_client_count(spec.clients_max))
else
details = details .. ',?,/,?,'
table.insert(details, color)
table.insert(details, "?")
end
if spec.creative then
details = details .. "1,"
else
details = details .. "0,"
end
if spec.damage then
details = details .. "1,"
table.insert(details, "1") -- creative icon
else
details = details .. "0,"
table.insert(details, "0")
end
if spec.pvp then
details = details .. "1,"
table.insert(details, "2") -- pvp icon
elseif spec.damage then
table.insert(details, "1") -- heart icon
else
details = details .. "0,"
table.insert(details, "0")
end
return details .. (grey_out and '#aaaaaa,' or ',') .. text
table.insert(details, color)
table.insert(details, text)
return table.concat(details, ",")
end
--------------------------------------------------------------------------------
@ -150,14 +126,13 @@ os.tempfolder = function()
return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
end
--------------------------------------------------------------------------------
os.tmpname = function()
local path = os.tempfolder()
io.open(path, "w"):close()
return path
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
local current_worldlist = menudata.worldlist:get_list()
@ -171,7 +146,6 @@ function menu_render_worldlist()
return retval
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields, textlist, settingname)
local oldidx, newidx = core.get_textlist_index(textlist), 1
if fields.key_up or fields.key_down then
@ -188,7 +162,6 @@ function menu_handle_key_up_down(fields, textlist, settingname)
return false
end
--------------------------------------------------------------------------------
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.wrap_text(text, textlen, true)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
@ -206,7 +179,6 @@ function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transp
return retval
end
--------------------------------------------------------------------------------
function is_server_protocol_compat(server_proto_min, server_proto_max)
if (not server_proto_min) or (not server_proto_max) then
-- There is no info. Assume the best and act as if we would be compatible.
@ -214,7 +186,7 @@ function is_server_protocol_compat(server_proto_min, server_proto_max)
end
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
end
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info, client_prot_ver_info
@ -242,7 +214,7 @@ function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
return true
end
--------------------------------------------------------------------------------
function menu_worldmt(selected, setting, value)
local world = menudata.worldlist:get_list()[selected]
if world then

456
builtin/mainmenu/tab_online.lua

@ -15,17 +15,50 @@
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_sorted_servers()
local servers = {
fav = {},
public = {},
incompatible = {}
}
local favs = serverlistmgr.get_favorites()
local taken_favs = {}
local result = menudata.search_result or serverlistmgr.servers
for _, server in ipairs(result) do
server.is_favorite = false
for index, fav in ipairs(favs) do
if server.address == fav.address and server.port == fav.port then
taken_favs[index] = true
server.is_favorite = true
break
end
end
server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
if server.is_favorite then
table.insert(servers.fav, server)
elseif server.is_compatible then
table.insert(servers.public, server)
else
table.insert(servers.incompatible, server)
end
end
if not menudata.search_result then
for index, fav in ipairs(favs) do
if not taken_favs[index] then
table.insert(servers.fav, fav)
end
end
end
return servers
end
local function get_formspec(tabview, name, tabdata)
-- Update the cached supported proto info,
-- it may have changed after a change by the settings menu.
common_update_cached_supp_proto()
local selected
if menudata.search_result then
selected = menudata.search_result[tabdata.selected]
else
selected = serverlistmgr.servers[tabdata.selected]
end
if not tabdata.search_for then
tabdata.search_for = ""
@ -33,128 +66,221 @@ local function get_formspec(tabview, name, tabdata)
local retval =
-- Search
"field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
"image_button[5.63,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
"image_button[6.3,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
"image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
.. ";btn_mp_refresh;]" ..
"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
"container[7.25,0.25]" ..
"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
"container_end[]" ..
"container[9.75,0]" ..
"box[0,0;5.75,7;#666666]" ..
-- Address / Port
"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
"field[8,0.65;3.25,0.5;te_address;;" ..
"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
"field[0.25,0.5;4,0.75;te_address;;" ..
core.formspec_escape(core.settings:get("address")) .. "]" ..
"field[11.1,0.65;1.4,0.5;te_port;;" ..
"field[4.25,0.5;1.25,0.75;te_port;;" ..
core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
-- Name / Password
"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
"field[8,1.85;2.9,0.5;te_name;;" ..
"label[0.25,1.55;" .. fgettext("Name") .. "]" ..
"label[3,1.55;" .. fgettext("Password") .. "]" ..
"field[0.25,1.75;2.75,0.75;te_name;;" ..
core.formspec_escape(core.settings:get("name")) .. "]" ..
"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
"pwdfield[3,1.75;2.5,0.75;te_pwd;]" ..
-- Description Background
"box[7.73,2.25;4.25,2.6;#999999]"..
"label[0.25,2.75;" .. fgettext("Server Description") .. "]" ..
"box[0.25,3;5.25,2.75;#999999]"..
-- Connect
"button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
"button[3,6;2.5,0.75;btn_mp_connect;" .. fgettext("Connect") .. "]"
if tabdata.selected and selected then
if tabdata.selected then
if gamedata.fav then
retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
retval = retval .. "button[0.25,6;2.5,0.75;btn_delete_favorite;" ..
fgettext("Del. Favorite") .. "]"
end
if selected.description then
retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
if gamedata.serverdescription then
retval = retval .. "textarea[0.25,3;5.25,2.75;;;" ..
core.formspec_escape(gamedata.serverdescription) .. "]"
end
end
--favorites
retval = retval .. "container_end[]"
-- Table
retval = retval .. "tablecolumns[" ..
image_column(fgettext("Favorite"), "favorite") .. ";" ..
image_column(fgettext("Ping")) .. ",padding=0.25;" ..
"color,span=3;" ..
"text,align=right;" .. -- clients
"text,align=center,padding=0.25;" .. -- "/"
"text,align=right,padding=0.25;" .. -- clients_max
image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
--~ PvP = Player versus Player
image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
"image,tooltip=" .. fgettext("Ping") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
"color,span=1;" ..
"text,padding=1]" ..
"table[-0.15,0.6;7.75,5.15;favorites;"
if menudata.search_result then
local favs = serverlistmgr.get_favorites()
for i = 1, #menudata.search_result do
local server = menudata.search_result[i]
for fav_id = 1, #favs do
if server.address == favs[fav_id].address and
server.port == favs[fav_id].port then
server.is_favorite = true
end
end
if i ~= 1 then
retval = retval .. ","
end
retval = retval .. render_serverlist_row(server, server.is_favorite)
end
elseif #serverlistmgr.servers > 0 then
local favs = serverlistmgr.get_favorites()
if #favs > 0 then
for i = 1, #favs do
for j = 1, #serverlistmgr.servers do
if serverlistmgr.servers[j].address == favs[i].address and
serverlistmgr.servers[j].port == favs[i].port then
table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
end
end
if favs[i].address ~= serverlistmgr.servers[i].address then
table.insert(serverlistmgr.servers, i, favs[i])
end
"text,align=inline;"..
"color,span=1;" ..
"text,align=inline,width=4.25;" ..
"image,tooltip=" .. fgettext("Creative mode") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
--~ PvP = Player versus Player
"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
"align=inline,padding=0.25,width=1.5;" ..
"color,align=inline,span=1;" ..
"text,align=inline,padding=1]" ..
"table[0.25,1;9.25,5.75;servers;"
local servers = get_sorted_servers()
local dividers = {
fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
}
local order = {"fav", "public", "incompatible"}
tabdata.lookup = {} -- maps row number to server
local rows = {}
for _, section in ipairs(order) do
local section_servers = servers[section]
if next(section_servers) ~= nil then
rows[#rows + 1] = dividers[section]
for _, server in ipairs(section_servers) do
tabdata.lookup[#rows + 1] = server
rows[#rows + 1] = render_serverlist_row(server)
end
end
retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
for i = 2, #serverlistmgr.servers do
retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
end
end
retval = retval .. table.concat(rows, ",")
if tabdata.selected then
retval = retval .. ";" .. tabdata.selected .. "]"
else
retval = retval .. ";0]"
end
return retval
return retval, "size[15.5,7,false]real_coordinates[true]"
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
local serverlist = menudata.search_result or serverlistmgr.servers
local function search_server_list(input)
menudata.search_result = nil
if #serverlistmgr.servers < 2 then
return
end
-- setup the keyword list
local keywords = {}
for word in input:gmatch("%S+") do
word = word:gsub("(%W)", "%%%1")
table.insert(keywords, word)
end
if #keywords == 0 then
return
end
menudata.search_result = {}
-- Search the serverlist
local search_result = {}
for i = 1, #serverlistmgr.servers do
local server = serverlistmgr.servers[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
if server.name then
local sername = server.name:lower()
local _, count = sername:gsub(keyword, keyword)
found = found + count * 4
end
if server.description then
local desc = server.description:lower()
local _, count = desc:gsub(keyword, keyword)
found = found + count * 2
end
end
if found > 0 then
local points = (#serverlistmgr.servers - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
end
if #search_result == 0 then
return
end
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
end
local function set_selected_server(tabdata, idx, server)
-- reset selection
if idx == nil or server == nil then
tabdata.selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
return
end
local address = server.address
local port = server.port
gamedata.serverdescription = server.description
gamedata.fav = false
for _, fav in ipairs(serverlistmgr.get_favorites()) do
if address == fav.address and port == fav.port then
gamedata.fav = true
break
end
end
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.selected = idx
end
local function main_button_handler(tabview, fields, name, tabdata)
if fields.te_name then
gamedata.playername = fields.te_name
core.settings:set("name", fields.te_name)
end
if fields.favorites then
local event = core.explode_table_event(fields.favorites)
local fav = serverlist[event.row]
if fields.servers then
local event = core.explode_table_event(fields.servers)
local server = tabdata.lookup[event.row]
if event.type == "DCL" then
if event.row <= #serverlist then
if server then
if event.type == "DCL" then
if not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
server.proto_min, server.proto_max) then
return true
end
gamedata.address = fav.address
gamedata.port = fav.port
gamedata.address = server.address
gamedata.port = server.port
gamedata.playername = fields.te_name
gamedata.selected_world = 0
@ -162,84 +288,32 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.password = fields.te_pwd
end
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
gamedata.servername = server.name
gamedata.serverdescription = server.description
if gamedata.address and gamedata.port then
core.settings:set("address", gamedata.address)
core.settings:set("remote_port", gamedata.port)
core.start()
end
return true
end
return true
end
if event.type == "CHG" then
if event.row <= #serverlist then
gamedata.fav = false
local favs = serverlistmgr.get_favorites()
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
for i = 1, #favs do
if fav.address == favs[i].address and
fav.port == favs[i].port then
gamedata.fav = true
end
end
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.selected = event.row
end
return true
end
end
if fields.key_up or fields.key_down then
local fav_idx = core.get_table_index("favorites")
local fav = serverlist[fav_idx]
if fav_idx then
if fields.key_up and fav_idx > 1 then
fav_idx = fav_idx - 1
elseif fields.key_down and fav_idx < #serverlistmgr.servers then
fav_idx = fav_idx + 1
if event.type == "CHG" then
set_selected_server(tabdata, event.row, server)
return true
end
else
fav_idx = 1
end
if not serverlistmgr.servers or not fav then
tabdata.selected = 0
return true
end
local address = fav.address
local port = fav.port
gamedata.serverdescription = fav.description
if address and port then
core.settings:set("address", address)
core.settings:set("remote_port", port)
end
tabdata.selected = fav_idx
return true
end
if fields.btn_delete_favorite then
local current_favorite = core.get_table_index("favorites")
if not current_favorite then return end
serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
serverlistmgr.sync()
tabdata.selected = nil
core.settings:set("address", "")
core.settings:set("remote_port", "30000")
local idx = core.get_table_index("servers")
if not idx then return end
local server = tabdata.lookup[idx]
if not server then return end
serverlistmgr.delete_favorite(server)
-- the server at [idx+1] will be at idx once list is refreshed
set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
return true
end
@ -250,63 +324,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
end
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
tabdata.selected = 1
local input = fields.te_search:lower()
tabdata.search_for = fields.te_search
if #serverlistmgr.servers < 2 then
return true
end
menudata.search_result = {}
-- setup the keyword list
local keywords = {}
for word in input:gmatch("%S+") do
word = word:gsub("(%W)", "%%%1")
table.insert(keywords, word)
search_server_list(fields.te_search:lower())
if menudata.search_result then
-- first server in row 2 due to header
set_selected_server(tabdata, 2, menudata.search_result[1])
end
if #keywords == 0 then
menudata.search_result = nil
return true
end
-- Search the serverlist
local search_result = {}
for i = 1, #serverlistmgr.servers do
local server = serverlistmgr.servers[i]
local found = 0
for k = 1, #keywords do
local keyword = keywords[k]
if server.name then
local sername = server.name:lower()
local _, count = sername:gsub(keyword, keyword)
found = found + count * 4
end
if server.description then
local desc = server.description:lower()
local _, count = desc:gsub(keyword, keyword)
found = found + count * 2
end
end
if found > 0 then
local points = (#serverlistmgr.servers - i) / 5 + found
server.points = points
table.insert(search_result, server)
end
end
if #search_result > 0 then
table.sort(search_result, function(a, b)
return a.points > b.points
end)
menudata.search_result = search_result
local first_server = search_result[1]
core.settings:set("address", first_server.address)
core.settings:set("remote_port", first_server.port)
gamedata.serverdescription = first_server.description
end
return true
end
@ -322,20 +346,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
gamedata.address = fields.te_address
gamedata.port = tonumber(fields.te_port)
gamedata.selected_world = 0
local fav_idx = core.get_table_index("favorites")
local fav = serverlist[fav_idx]
if fav_idx and fav_idx <= #serverlist and
fav.address == gamedata.address and
fav.port == gamedata.port then
local idx = core.get_table_index("servers")
local server = idx and tabdata.lookup[idx]
set_selected_server(tabdata)
serverlistmgr.add_favorite(fav)
if server and server.address == gamedata.address and
server.port == gamedata.port then
gamedata.servername = fav.name
gamedata.serverdescription = fav.description
serverlistmgr.add_favorite(server)
gamedata.servername = server.name
gamedata.serverdescription = server.description
if not is_server_protocol_compat_or_error(
fav.proto_min, fav.proto_max) then
server.proto_min, server.proto_max) then
return true
end
else
@ -354,6 +380,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
core.start()
return true
end
return false
end
@ -362,7 +389,6 @@ local function on_change(type, old_tab, new_tab)
serverlistmgr.sync()
end
--------------------------------------------------------------------------------
return {
name = "online",
caption = fgettext("Join Game"),

0
textures/base/pack/server_flags_favorite.png → textures/base/pack/server_favorite.png

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textures/base/pack/server_incompatible.png

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textures/base/pack/server_public.png

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