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Fix GLES shader support after #9247 (#10727)

nephele-craftmethods
Vitaliy 1 year ago
committed by GitHub
parent
commit
03540e7140
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
  1. 6
      client/shaders/nodes_shader/opengl_fragment.glsl
  2. 6
      client/shaders/nodes_shader/opengl_vertex.glsl
  3. 6
      client/shaders/object_shader/opengl_fragment.glsl
  4. 6
      client/shaders/object_shader/opengl_vertex.glsl

6
client/shaders/nodes_shader/opengl_fragment.glsl

@ -16,7 +16,11 @@ varying vec3 vPosition;
// precision must be considered).
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
const float fogStart = FOG_START;

6
client/shaders/nodes_shader/opengl_vertex.glsl

@ -19,7 +19,11 @@ varying lowp vec4 varColor;
// The centroid keyword ensures that after interpolation the texture coordinates
// lie within the same bounds when MSAA is en- and disabled.
// This fixes the stripes problem with nearest-neighbour textures and MSAA.
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
// Color of the light emitted by the light sources.

6
client/shaders/object_shader/opengl_fragment.glsl

@ -9,7 +9,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
varying float vIDiff;

6
client/shaders/object_shader/opengl_vertex.glsl

@ -7,7 +7,11 @@ varying vec3 vNormal;
varying vec3 vPosition;
varying vec3 worldPosition;
varying lowp vec4 varColor;
centroid varying mediump vec2 varTexCoord;
#ifdef GL_ES
varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
varying float vIDiff;

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