Quarry: handle unloading of animation objects gracefully #1

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opened 2021-01-30 17:04:44 +00:00 by nephele · 0 comments
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Specifically use on_deactivate and on_activate in the object definitions, to remove them from the updating table, and readd them when they get loaded back in (probably need to store the index of x z or y on the object, and the quarry it is following)

Specifically use on_deactivate and on_activate in the object definitions, to remove them from the updating table, and readd them when they get loaded back in (probably need to store the index of x z or y on the object, and the quarry it is following)
nephele added the
sparkmachine
label 2021-01-30 17:04:44 +00:00
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Reference: nephele/minetest-gamemode-orion#1
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