58 lines
1.5 KiB
HTML
58 lines
1.5 KiB
HTML
<!DOCTYPE html>
|
|
<html>
|
|
<head>
|
|
<meta name="viewport" content="width=600">
|
|
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
|
|
<title>WebMetal Simple demo</title>
|
|
<link rel="stylesheet" href="shared.css">
|
|
<link rel="stylesheet" href="https://webkit.org/wp-content/themes/webkit/style.css">
|
|
<link rel="stylesheet" href="https://www.apple.com/wss/fonts?family=Myriad+Set+Pro&v=1">
|
|
<script src="gl-matrix-min.js"></script>
|
|
<script src="shared.js"></script>
|
|
<script src="simple.js"></script>
|
|
<script id="library" type="x-shader/x-metal">
|
|
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
|
|
struct Vertex
|
|
{
|
|
float4 position [[position]];
|
|
float4 color;
|
|
};
|
|
|
|
struct Uniform
|
|
{
|
|
float4x4 modelViewProjectionMatrix;
|
|
};
|
|
|
|
vertex Vertex vertex_main(device Vertex *vertices [[buffer(0)]],
|
|
constant Uniform *uniforms [[buffer(1)]],
|
|
uint vid [[vertex_id]])
|
|
{
|
|
Vertex vertexOut;
|
|
vertexOut.position = uniforms->modelViewProjectionMatrix * vertices[vid].position;
|
|
vertexOut.color = vertices[vid].color;
|
|
|
|
return vertexOut;
|
|
}
|
|
|
|
fragment float4 fragment_main(Vertex vertexIn [[stage_in]])
|
|
{
|
|
return float4(vertexIn.color);
|
|
}
|
|
</script>
|
|
</head>
|
|
<body>
|
|
<canvas></canvas>
|
|
<div id="error">
|
|
<h2>WebMetal not available</h2>
|
|
<p>
|
|
Make sure you are on a system with WebMetal enabled. In
|
|
Safari, first make sure the Developer Menu is visible (Preferences →
|
|
Advanced), then Develop → Experimental Features → Enable WebMetal.
|
|
</p>
|
|
</div>
|
|
</body>
|
|
</html>
|