64 lines
2.5 KiB
C++
64 lines
2.5 KiB
C++
/*
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* Copyright (C) 2012 Intel Corporation. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef WorkQueueManager_h
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#define WorkQueueManager_h
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#include <wtf/Deque.h>
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#include <wtf/text/WTFString.h>
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namespace WTR {
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class WorkQueueManager {
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WTF_MAKE_NONCOPYABLE(WorkQueueManager);
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public:
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WorkQueueManager();
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~WorkQueueManager();
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bool isWorkQueueEmpty() const { return m_workQueue.isEmpty(); }
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void clearWorkQueue();
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bool processWorkQueue(); // Returns 'true' if queue is processed (no new loading is started), returns 'false' otherwise.
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void queueLoad(const String& url, const String& target, bool shouldOpenExternalURLs);
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void queueLoadHTMLString(const String& content, const String& baseURL, const String& unreachableURL);
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void queueBackNavigation(unsigned howFarBackward);
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void queueForwardNavigation(unsigned howFarForward);
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void queueReload();
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void queueLoadingScript(const String& script);
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void queueNonLoadingScript(const String& script);
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private:
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typedef Deque<std::unique_ptr<class WorkQueueItem>> WorkQueue;
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void enqueue(WorkQueueItem*); // Adopts pointer.
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WorkQueue m_workQueue;
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bool m_processing;
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};
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} // namespace WTR
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#endif // WorkQueueManager_h
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