59 lines
2.7 KiB
C++
59 lines
2.7 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "WebGPU.h"
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#include "PassImpl.h"
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#include "BufferImpl.h"
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#include "TextureImpl.h"
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#include <unordered_set>
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#include <vulkan/vulkan.hpp>
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namespace WebGPU {
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class RenderPassImpl : public PassImpl, public RenderPass {
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public:
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RenderPassImpl() = default;
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virtual ~RenderPassImpl() = default;
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RenderPassImpl(const RenderPassImpl&) = delete;
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RenderPassImpl(RenderPassImpl&&) = default;
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RenderPassImpl& operator=(const RenderPassImpl&) = delete;
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RenderPassImpl& operator=(RenderPassImpl&&) = default;
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RenderPassImpl(vk::Device device, vk::UniqueCommandBuffer&& commandBuffer, vk::UniqueFramebuffer&& framebuffer, vk::UniqueRenderPass&& renderPass, const std::vector<std::reference_wrapper<TextureImpl>>& destinationTextures);
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private:
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void setRenderState(const RenderState& renderState) override;
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void setVertexAttributeBuffers(const std::vector<std::reference_wrapper<Buffer>>& buffers) override;
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void setResources(unsigned int index, const std::vector<WebGPU::ResourceReference>&) override;
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void setViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
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void setScissorRect(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override;
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void draw(unsigned int vertexCount) override;
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vk::UniqueFramebuffer framebuffer;
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vk::UniqueRenderPass renderPass;
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};
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}
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