79 lines
3.7 KiB
C++
79 lines
3.7 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "WebGPU.h"
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#include "RenderPassImpl.h"
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#include <memory>
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#include <vector>
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#include <vulkan/vulkan.hpp>
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namespace WebGPU {
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class QueueImpl : public Queue {
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public:
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QueueImpl() = default;
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virtual ~QueueImpl();
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QueueImpl(const QueueImpl&) = delete;
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QueueImpl(QueueImpl&&) = default;
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QueueImpl& operator=(const QueueImpl&) = delete;
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QueueImpl& operator=(QueueImpl&&) = default;
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QueueImpl(vk::Device device, vk::CommandPool commandPool, std::vector<vk::UniqueImageView>& deviceImageViews, vk::SwapchainKHR swapchain, vk::Extent2D size, vk::Format swapchainFormat, vk::Queue&& queue);
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private:
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std::unique_ptr<RenderPass> createRenderPass(const std::vector<std::reference_wrapper<Texture>>* textures) override;
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void commitRenderPass(std::unique_ptr<RenderPass>&&) override;
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std::unique_ptr<ComputePass> createComputePass() override;
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void commitComputePass(std::unique_ptr<ComputePass>&&) override;
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std::unique_ptr<BlitPass> createBlitPass() override;
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void commitBlitPass(std::unique_ptr<BlitPass>&&) override;
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std::unique_ptr<HostAccessPass> createHostAccessPass() override;
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void commitHostAccessPass(std::unique_ptr<HostAccessPass>&&) override;
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void present() override;
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vk::UniqueRenderPass createSpecificRenderPass(const std::vector<vk::ImageView>& imageViews, const std::vector<vk::Format>& formats);
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vk::UniqueFramebuffer createFramebuffer(vk::RenderPass renderpass, const std::vector<vk::ImageView>& imageViews);
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void prepareCurrentFrame();
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vk::CommandBuffer synchronizeResources(PassImpl& pass);
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void commitPass(PassImpl&);
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uint32_t activeSemaphoreIndex{ 0 };
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uint32_t activeSwapchainIndex;
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vk::Device device;
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vk::CommandPool commandPool;
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std::vector<vk::UniqueImageView>& deviceImageViews;
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vk::SwapchainKHR swapchain;
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std::vector<std::vector<vk::UniqueSemaphore>> swapchainBufferSemaphores;
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std::vector<std::vector<vk::UniqueFence>> swapchainBufferFences;
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std::vector<std::vector<std::unique_ptr<PassImpl>>> activePasses;
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std::vector<std::vector<vk::UniqueCommandBuffer>> fixupCommandBuffers;
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std::vector<std::vector<std::size_t>> hostAccessIndices;
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vk::Extent2D size;
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vk::Format swapchainFormat;
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vk::Queue queue;
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};
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}
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