51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
/*
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* Copyright (C) 2019 Sony Interactive Entertainment Inc.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "UIScriptControllerHaiku.h"
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#include "DumpRenderTreeHaiku.h"
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#include "UIScriptContext.h"
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namespace WTR {
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Ref<UIScriptController> UIScriptController::create(UIScriptContext& context)
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{
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return adoptRef(*new UIScriptControllerHaiku(context));
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}
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void UIScriptControllerHaiku::doAsyncTask(JSValueRef callback)
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{
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unsigned callbackID = m_context->prepareForAsyncTask(callback, CallbackTypeNonPersistent);
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callOnMainThread([this, protectedThis = makeRef(*this), callbackID ] {
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if (!m_context)
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return;
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m_context->asyncTaskComplete(callbackID);
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});
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}
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}
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