75 lines
2.5 KiB
C++
75 lines
2.5 KiB
C++
/*
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* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
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* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
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* Copyright (C) 2007 Eric Seidel <eric@webkit.org>
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* Copyright (C) 2015 Apple Inc. All rights reserved.
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* Copyright (C) Research In Motion Limited 2010. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "config.h"
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#include "SVGPathTraversalStateBuilder.h"
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#include "PathTraversalState.h"
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namespace WebCore {
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SVGPathTraversalStateBuilder::SVGPathTraversalStateBuilder(PathTraversalState& state, float desiredLength)
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: m_traversalState(state)
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{
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m_traversalState.setDesiredLength(desiredLength);
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}
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void SVGPathTraversalStateBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode)
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{
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m_traversalState.processPathElement(PathElement::Type::MoveToPoint, &targetPoint);
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}
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void SVGPathTraversalStateBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode)
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{
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m_traversalState.processPathElement(PathElement::Type::AddLineToPoint, &targetPoint);
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}
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void SVGPathTraversalStateBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode)
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{
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FloatPoint points[] = { point1, point2, targetPoint };
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m_traversalState.processPathElement(PathElement::Type::AddCurveToPoint, points);
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}
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void SVGPathTraversalStateBuilder::closePath()
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{
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m_traversalState.processPathElement(PathElement::Type::CloseSubpath, nullptr);
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}
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bool SVGPathTraversalStateBuilder::continueConsuming()
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{
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return !m_traversalState.success();
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}
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float SVGPathTraversalStateBuilder::totalLength() const
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{
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return m_traversalState.totalLength();
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}
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FloatPoint SVGPathTraversalStateBuilder::currentPoint() const
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{
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return m_traversalState.current();
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}
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}
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