49 lines
2.2 KiB
Plaintext
49 lines
2.2 KiB
Plaintext
/*
|
|
* Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
|
|
* Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
|
|
* Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com>
|
|
* Copyright (C) 2006 Apple Inc. All rights reserved.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public License
|
|
* along with this library; see the file COPYING.LIB. If not, write to
|
|
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
// FIXME: This should be removed and made an alias to DOMRect.
|
|
[
|
|
SkipVTableValidation,
|
|
Exposed=Window
|
|
] interface SVGMatrix {
|
|
// FIXME: these attributes should all be floats but since we implement
|
|
// AffineTransform with doubles setting these as doubles makes more sense.
|
|
attribute unrestricted double a;
|
|
attribute unrestricted double b;
|
|
attribute unrestricted double c;
|
|
attribute unrestricted double d;
|
|
attribute unrestricted double e;
|
|
attribute unrestricted double f;
|
|
|
|
[NewObject] SVGMatrix multiply(SVGMatrix secondMatrix);
|
|
[NewObject] SVGMatrix inverse();
|
|
[NewObject] SVGMatrix translate(unrestricted float x, unrestricted float y);
|
|
[NewObject] SVGMatrix scale(unrestricted float scaleFactor);
|
|
[NewObject] SVGMatrix scaleNonUniform(unrestricted float scaleFactorX, unrestricted float scaleFactorY);
|
|
[NewObject] SVGMatrix rotate(unrestricted float angle);
|
|
[NewObject] SVGMatrix rotateFromVector(unrestricted float x, unrestricted float y);
|
|
[NewObject] SVGMatrix flipX();
|
|
[NewObject] SVGMatrix flipY();
|
|
[NewObject] SVGMatrix skewX(unrestricted float angle);
|
|
[NewObject] SVGMatrix skewY(unrestricted float angle);
|
|
};
|