81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*
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* Copyright (c) 2009, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "RenderElement.h"
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#include "SVGElement.h"
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#include "SVGRenderSupport.h"
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namespace WebCore {
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// Most renderers in the SVG rendering tree will inherit from this class
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// but not all. (e.g. RenderSVGForeignObject, RenderSVGBlock) thus methods
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// required by SVG renders need to be declared on RenderObject, but shared
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// logic can go in this class or in SVGRenderSupport.
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class SVGElement;
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class RenderSVGModelObject : public RenderElement {
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WTF_MAKE_ISO_ALLOCATED(RenderSVGModelObject);
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public:
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LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const override;
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std::optional<FloatRect> computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
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LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* repaintContainer, const RenderGeometryMap*) const final;
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void absoluteRects(Vector<IntRect>&, const LayoutPoint& accumulatedOffset) const final;
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void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const override;
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void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final;
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const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const final;
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void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
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static bool checkIntersection(RenderElement*, const FloatRect&);
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static bool checkEnclosure(RenderElement*, const FloatRect&);
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SVGElement& element() const { return downcast<SVGElement>(nodeForNonAnonymous()); }
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protected:
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RenderSVGModelObject(SVGElement&, RenderStyle&&);
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void willBeDestroyed() override;
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private:
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bool isRenderSVGModelObject() const final { return true; }
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// This method should never be called, SVG uses a different nodeAtPoint method
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bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override;
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void absoluteFocusRingQuads(Vector<FloatQuad>&) final;
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};
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} // namespace WebCore
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SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGModelObject, isRenderSVGModelObject())
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