68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
/*
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* Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz>
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* Copyright (C) 2006 Apple Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include "RenderInline.h"
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#include "SVGGraphicsElement.h"
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namespace WebCore {
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class RenderSVGInline : public RenderInline {
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WTF_MAKE_ISO_ALLOCATED(RenderSVGInline);
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public:
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RenderSVGInline(SVGGraphicsElement&, RenderStyle&&);
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SVGGraphicsElement& graphicsElement() const { return downcast<SVGGraphicsElement>(nodeForNonAnonymous()); }
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private:
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void element() const = delete;
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const char* renderName() const override { return "RenderSVGInline"; }
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bool requiresLayer() const final { return false; }
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bool isSVGInline() const final { return true; }
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void updateFromStyle() final;
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// Chapter 10.4 of the SVG Specification say that we should use the
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// object bounding box of the parent text element.
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// We search for the root text element and take its bounding box.
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// It is also necessary to take the stroke and repaint rect of
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// this element, since we need it for filters.
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FloatRect objectBoundingBox() const final;
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FloatRect strokeBoundingBox() const final;
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FloatRect repaintRectInLocalCoordinates() const final;
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LayoutRect clippedOverflowRect(const RenderLayerModelObject* repaintContainer, VisibleRectContext) const final;
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std::optional<FloatRect> computeFloatVisibleRectInContainer(const FloatRect&, const RenderLayerModelObject* container, VisibleRectContext) const final;
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void mapLocalToContainer(const RenderLayerModelObject* ancestorContainer, TransformState&, OptionSet<MapCoordinatesMode>, bool* wasFixed) const final;
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const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const final;
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void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const final;
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std::unique_ptr<LegacyInlineFlowBox> createInlineFlowBox() final;
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void willBeDestroyed() final;
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void styleDidChange(StyleDifference, const RenderStyle* oldStyle) final;
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};
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} // namespace WebCore
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SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderSVGInline, isSVGInline())
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