61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
/*
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* Copyright (C) 2021 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "MarkedText.h"
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#include "ShadowData.h"
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#include "TextDecorationPainter.h"
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#include "TextPaintStyle.h"
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namespace WebCore {
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class RenderText;
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class RenderedDocumentMarker;
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struct StyledMarkedText : MarkedText {
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StyledMarkedText(const MarkedText& marker)
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: MarkedText { marker }
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{
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}
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struct Style {
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Color backgroundColor;
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TextPaintStyle textStyles;
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TextDecorationPainter::Styles textDecorationStyles;
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std::optional<ShadowData> textShadow;
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float alpha;
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};
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Style style;
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static Vector<StyledMarkedText> subdivideAndResolve(const Vector<MarkedText>&, const RenderText&, bool isFirstLine, const PaintInfo&);
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static Vector<StyledMarkedText> coalesceAdjacentWithEqualBackground(const Vector<StyledMarkedText>&);
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static Vector<StyledMarkedText> coalesceAdjacentWithEqualForeground(const Vector<StyledMarkedText>&);
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static Vector<StyledMarkedText> coalesceAdjacentWithEqualDecorations(const Vector<StyledMarkedText>&);
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};
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}
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