78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#include "GapRects.h"
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#include "RenderBlock.h"
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#include "RenderObject.h"
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namespace WebCore {
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class RenderSelectionInfoBase {
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WTF_MAKE_NONCOPYABLE(RenderSelectionInfoBase); WTF_MAKE_FAST_ALLOCATED;
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public:
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explicit RenderSelectionInfoBase(RenderObject& renderer);
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RenderLayerModelObject* repaintContainer() const { return m_repaintContainer; }
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RenderObject::HighlightState state() const { return m_state; }
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protected:
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void repaintRectangle(const LayoutRect& repaintRect);
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RenderObject& m_renderer;
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RenderLayerModelObject* m_repaintContainer;
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private:
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RenderObject::HighlightState m_state;
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};
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// This struct is used when the selection changes to cache the old and new state of the selection for each RenderObject.
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class RenderSelectionInfo : public RenderSelectionInfoBase {
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public:
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RenderSelectionInfo(RenderObject& renderer, bool clipToVisibleContent);
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void repaint();
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const Vector<FloatQuad>& collectedSelectionQuads() const { return m_collectedSelectionQuads; }
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LayoutRect rect() const { return m_rect; }
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private:
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Vector<FloatQuad> m_collectedSelectionQuads; // relative to repaint container
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LayoutRect m_rect; // relative to repaint container
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};
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// This struct is used when the selection changes to cache the old and new state of the selection for each RenderBlock.
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class RenderBlockSelectionInfo : public RenderSelectionInfoBase {
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public:
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explicit RenderBlockSelectionInfo(RenderBlock& renderer);
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void repaint();
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GapRects rects() const { return m_rects; }
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private:
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GapRects m_rects; // relative to repaint container
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};
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} // namespace WebCore
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