74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/*
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* Copyright (C) 2021 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "RenderModel.h"
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#if ENABLE(MODEL_ELEMENT)
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#include "HTMLModelElement.h"
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#include "RenderStyle.h"
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#include <wtf/IsoMallocInlines.h>
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namespace WebCore {
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WTF_MAKE_ISO_ALLOCATED_IMPL(RenderModel);
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RenderModel::RenderModel(HTMLModelElement& element, RenderStyle&& style)
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: RenderReplaced { element, WTFMove(style) }
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{
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}
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// Do not add any code to the destructor, instead, add it to willBeDestroyed().
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RenderModel::~RenderModel() = default;
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HTMLModelElement& RenderModel::modelElement() const
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{
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return downcast<HTMLModelElement>(nodeForNonAnonymous());
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}
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bool RenderModel::requiresLayer() const
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{
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return true;
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}
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void RenderModel::updateFromElement()
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{
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RenderReplaced::updateFromElement();
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update();
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}
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void RenderModel::update()
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{
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if (renderTreeBeingDestroyed())
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return;
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contentChanged(ModelChanged);
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}
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}
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#endif
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