54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
/*
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* Copyright (C) 2000 Lars Knoll (knoll@kde.org)
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* (C) 2000 Antti Koivisto (koivisto@kde.org)
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* (C) 2000 Dirk Mueller (mueller@kde.org)
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* (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
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* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2009 Google Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#include "LayoutRect.h"
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namespace WebCore {
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class RenderElement;
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class RenderLayerModelObject;
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class LayoutRepainter {
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public:
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LayoutRepainter(RenderElement&, bool checkForRepaint);
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bool checkForRepaint() const { return m_checkForRepaint; }
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// Return true if it repainted.
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bool repaintAfterLayout();
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private:
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RenderElement& m_object;
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RenderLayerModelObject* m_repaintContainer;
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// We store these values as LayoutRects, but the final invalidations will be pixel snapped
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LayoutRect m_oldBounds;
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LayoutRect m_oldOutlineBox;
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bool m_checkForRepaint;
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};
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} // namespace WebCore
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