62 lines
2.3 KiB
C++
62 lines
2.3 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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* Copyright (C) 2020 Sony Interactive Entertainment Inc. All Rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if PLATFORM(COCOA)
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OBJC_CLASS CALayer;
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using PlatformLayer = CALayer;
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#elif PLATFORM(WIN) && USE(CA)
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typedef struct _CACFLayer PlatformLayer;
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#elif USE(NICOSIA)
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namespace Nicosia {
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class PlatformLayer;
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}
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using PlatformLayer = Nicosia::PlatformLayer;
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#elif USE(COORDINATED_GRAPHICS)
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namespace WebCore {
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class TextureMapperPlatformLayerProxyProvider;
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};
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using PlatformLayer = WebCore::TextureMapperPlatformLayerProxyProvider;
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#elif USE(TEXTURE_MAPPER)
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namespace WebCore {
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class TextureMapperPlatformLayer;
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};
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using PlatformLayer = WebCore::TextureMapperPlatformLayer;
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#else
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using PlatformLayer = void*;
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#endif
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#if PLATFORM(COCOA)
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#include <wtf/RetainPtr.h>
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using PlatformLayerContainer = WTF::RetainPtr<PlatformLayer>;
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#elif USE(TEXTURE_MAPPER)
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using PlatformLayerContainer = std::unique_ptr<PlatformLayer>;
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#else
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#include <wtf/RefPtr.h>
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using PlatformLayerContainer = WTF::RefPtr<PlatformLayer>;
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#endif
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