77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
|
|
* Copyright (C) 2016 Apple Inc. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
|
|
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
|
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
|
|
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
|
* THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#if ENABLE(WEBGL)
|
|
|
|
namespace WebCore {
|
|
|
|
enum class GraphicsContextGLPowerPreference {
|
|
Default,
|
|
LowPower,
|
|
HighPerformance
|
|
};
|
|
|
|
enum class GraphicsContextGLWebGLVersion {
|
|
WebGL1,
|
|
#if ENABLE(WEBGL2)
|
|
WebGL2
|
|
#endif
|
|
};
|
|
|
|
struct GraphicsContextGLAttributes {
|
|
// WebGLContextAttributes
|
|
bool alpha { true };
|
|
bool depth { true };
|
|
bool stencil { false };
|
|
bool antialias { true };
|
|
bool premultipliedAlpha { true };
|
|
bool preserveDrawingBuffer { false };
|
|
bool failIfMajorPerformanceCaveat { false };
|
|
using PowerPreference = GraphicsContextGLPowerPreference;
|
|
PowerPreference powerPreference { PowerPreference::Default };
|
|
|
|
// Additional attributes.
|
|
bool shareResources { true };
|
|
bool noExtensions { false };
|
|
float devicePixelRatio { 1 };
|
|
PowerPreference initialPowerPreference { PowerPreference::Default };
|
|
using WebGLVersion = GraphicsContextGLWebGLVersion;
|
|
WebGLVersion webGLVersion { WebGLVersion::WebGL1 };
|
|
bool forceRequestForHighPerformanceGPU { false };
|
|
#if PLATFORM(COCOA)
|
|
bool useMetal { true };
|
|
bool hasFenceSync { false };
|
|
#endif
|
|
#if ENABLE(WEBXR)
|
|
bool xrCompatible { false };
|
|
#endif
|
|
};
|
|
|
|
}
|
|
|
|
#endif // ENABLE(WEBGL)
|