178 lines
6.1 KiB
C++
178 lines
6.1 KiB
C++
/*
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* Copyright (C) 1999 Antti Koivisto (koivisto@kde.org)
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* Copyright (C) 2004-2017 Apple Inc. All rights reserved.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#include "config.h"
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#include "Animation.h"
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#include <wtf/NeverDestroyed.h>
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#include <wtf/text/TextStream.h>
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namespace WebCore {
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Animation::Animation()
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: m_name(initialName())
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, m_iterationCount(initialIterationCount())
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, m_delay(initialDelay())
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, m_duration(initialDuration())
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, m_timingFunction(initialTimingFunction())
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, m_direction(initialDirection())
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, m_fillMode(static_cast<unsigned>(initialFillMode()))
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, m_playState(static_cast<unsigned>(initialPlayState()))
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, m_delaySet(false)
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, m_directionSet(false)
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, m_durationSet(false)
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, m_fillModeSet(false)
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, m_iterationCountSet(false)
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, m_nameSet(false)
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, m_playStateSet(false)
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, m_propertySet(false)
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, m_timingFunctionSet(false)
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, m_isNone(false)
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{
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}
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Animation::Animation(const Animation& o)
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: RefCounted<Animation>()
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, m_property(o.m_property)
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, m_name(o.m_name)
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, m_iterationCount(o.m_iterationCount)
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, m_delay(o.m_delay)
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, m_duration(o.m_duration)
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, m_timingFunction(o.m_timingFunction)
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, m_nameStyleScopeOrdinal(o.m_nameStyleScopeOrdinal)
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, m_direction(o.m_direction)
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, m_fillMode(o.m_fillMode)
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, m_playState(o.m_playState)
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, m_delaySet(o.m_delaySet)
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, m_directionSet(o.m_directionSet)
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, m_durationSet(o.m_durationSet)
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, m_fillModeSet(o.m_fillModeSet)
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, m_iterationCountSet(o.m_iterationCountSet)
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, m_nameSet(o.m_nameSet)
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, m_playStateSet(o.m_playStateSet)
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, m_propertySet(o.m_propertySet)
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, m_timingFunctionSet(o.m_timingFunctionSet)
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, m_isNone(o.m_isNone)
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{
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}
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Animation& Animation::operator=(const Animation& o)
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{
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m_name = o.m_name;
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m_iterationCount = o.m_iterationCount;
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m_delay = o.m_delay;
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m_duration = o.m_duration;
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m_timingFunction = o.m_timingFunction;
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m_nameStyleScopeOrdinal = o.m_nameStyleScopeOrdinal;
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m_property = o.m_property;
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m_direction = o.m_direction;
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m_fillMode = o.m_fillMode;
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m_playState = o.m_playState;
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m_delaySet = o.m_delaySet;
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m_directionSet = o.m_directionSet;
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m_durationSet = o.m_durationSet;
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m_fillModeSet = o.m_fillModeSet;
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m_iterationCountSet = o.m_iterationCountSet;
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m_nameSet = o.m_nameSet;
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m_playStateSet = o.m_playStateSet;
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m_propertySet = o.m_propertySet;
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m_timingFunctionSet = o.m_timingFunctionSet;
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m_isNone = o.m_isNone;
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return *this;
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}
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Animation::~Animation() = default;
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bool Animation::animationsMatch(const Animation& other, bool matchProperties) const
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{
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bool result = m_name.string == other.m_name.string
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&& m_playState == other.m_playState
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&& m_playStateSet == other.m_playStateSet
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&& m_iterationCount == other.m_iterationCount
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&& m_delay == other.m_delay
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&& m_duration == other.m_duration
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&& *(m_timingFunction.get()) == *(other.m_timingFunction.get())
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&& m_nameStyleScopeOrdinal == other.m_nameStyleScopeOrdinal
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&& m_direction == other.m_direction
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&& m_fillMode == other.m_fillMode
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&& m_delaySet == other.m_delaySet
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&& m_directionSet == other.m_directionSet
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&& m_durationSet == other.m_durationSet
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&& m_fillModeSet == other.m_fillModeSet
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&& m_iterationCountSet == other.m_iterationCountSet
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&& m_nameSet == other.m_nameSet
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&& m_timingFunctionSet == other.m_timingFunctionSet
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&& m_isNone == other.m_isNone;
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if (!result)
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return false;
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return !matchProperties || (m_property.mode == other.m_property.mode && m_property.id == other.m_property.id && m_propertySet == other.m_propertySet);
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}
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auto Animation::initialName() -> const Name&
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{
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static NeverDestroyed<Name> initialValue { Name { MAKE_STATIC_STRING_IMPL("none"), true } };
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return initialValue;
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}
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TextStream& operator<<(TextStream& ts, Animation::TransitionProperty transitionProperty)
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{
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switch (transitionProperty.mode) {
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case Animation::TransitionMode::All: ts << "all"; break;
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case Animation::TransitionMode::None: ts << "none"; break;
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case Animation::TransitionMode::SingleProperty: ts << getPropertyName(transitionProperty.id); break;
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case Animation::TransitionMode::UnknownProperty: ts << "unknown property"; break;
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}
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return ts;
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}
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TextStream& operator<<(TextStream& ts, Animation::AnimationDirection direction)
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{
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switch (direction) {
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case Animation::AnimationDirectionNormal: ts << "normal"; break;
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case Animation::AnimationDirectionAlternate: ts << "alternate"; break;
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case Animation::AnimationDirectionReverse: ts << "reverse"; break;
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case Animation::AnimationDirectionAlternateReverse: ts << "alternate-reverse"; break;
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}
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return ts;
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}
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TextStream& operator<<(TextStream& ts, const Animation& animation)
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{
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ts.dumpProperty("property", animation.property());
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ts.dumpProperty("name", animation.name().string);
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ts.dumpProperty("iteration count", animation.iterationCount());
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ts.dumpProperty("delay", animation.iterationCount());
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ts.dumpProperty("duration", animation.duration());
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if (animation.timingFunction())
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ts.dumpProperty("timing function", *animation.timingFunction());
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ts.dumpProperty("direction", animation.direction());
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ts.dumpProperty("fill-mode", animation.fillMode());
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ts.dumpProperty("play-state", animation.playState());
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return ts;
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}
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} // namespace WebCore
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