60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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namespace WebCore {
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// Keep this in sync with WI.Recording.Swizzle.
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enum class RecordingSwizzleType : int {
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None = 0,
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Number = 1,
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Boolean = 2,
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String = 3,
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Array = 4,
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TypedArray = 5,
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Image = 6,
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ImageData = 7,
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DOMMatrix = 8,
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Path2D = 9,
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CanvasGradient = 10,
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CanvasPattern = 11,
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WebGLBuffer = 12,
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WebGLFramebuffer = 13,
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WebGLRenderbuffer = 14,
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WebGLTexture = 15,
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WebGLShader = 16,
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WebGLProgram = 17,
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WebGLUniformLocation = 18,
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ImageBitmap = 19,
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WebGLQuery = 20,
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WebGLSampler = 21,
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WebGLSync = 22,
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WebGLTransformFeedback = 23,
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WebGLVertexArrayObject = 24,
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};
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} // namespace WebCore
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