88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
/*
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* Copyright (C) 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
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* Copyright (C) 2010 Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "HTMLDivElement.h"
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#include <wtf/Forward.h>
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namespace WebCore {
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class HTMLProgressElement;
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class ProgressShadowElement : public HTMLDivElement {
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WTF_MAKE_ISO_ALLOCATED(ProgressShadowElement);
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public:
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HTMLProgressElement* progressElement() const;
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protected:
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ProgressShadowElement(Document&);
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private:
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bool rendererIsNeeded(const RenderStyle&) override;
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};
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// The subclasses of ProgressShadowElement share the same isoheap, because they don't add any more
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// fields to the class.
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class ProgressInnerElement final : public ProgressShadowElement {
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public:
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static Ref<ProgressInnerElement> create(Document&);
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private:
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ProgressInnerElement(Document&);
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RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) override;
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bool rendererIsNeeded(const RenderStyle&) override;
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};
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static_assert(sizeof(ProgressInnerElement) == sizeof(ProgressShadowElement));
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class ProgressBarElement final : public ProgressShadowElement {
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public:
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static Ref<ProgressBarElement> create(Document&);
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private:
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ProgressBarElement(Document&);
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};
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static_assert(sizeof(ProgressBarElement) == sizeof(ProgressShadowElement));
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class ProgressValueElement final : public ProgressShadowElement {
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public:
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static Ref<ProgressValueElement> create(Document&);
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void setWidthPercentage(double);
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private:
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ProgressValueElement(Document&);
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};
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static_assert(sizeof(ProgressValueElement) == sizeof(ProgressShadowElement));
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} // namespace WebCore
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