71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/*
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* Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public License
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* along with this library; see the file COPYING.LIB. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*
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*/
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#pragma once
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#include "LabelableElement.h"
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namespace WebCore {
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class ProgressValueElement;
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class RenderProgress;
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class HTMLProgressElement final : public LabelableElement {
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WTF_MAKE_ISO_ALLOCATED(HTMLProgressElement);
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public:
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static const double IndeterminatePosition;
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static const double InvalidPosition;
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static Ref<HTMLProgressElement> create(const QualifiedName&, Document&);
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double value() const;
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void setValue(double);
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double max() const;
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void setMax(double);
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double position() const;
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private:
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HTMLProgressElement(const QualifiedName&, Document&);
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virtual ~HTMLProgressElement();
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bool shouldAppearIndeterminate() const final;
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bool supportLabels() const final { return true; }
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RenderPtr<RenderElement> createElementRenderer(RenderStyle&&, const RenderTreePosition&) final;
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bool childShouldCreateRenderer(const Node&) const final;
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RenderProgress* renderProgress() const;
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void parseAttribute(const QualifiedName&, const AtomString&) final;
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void didAttachRenderers() final;
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void didElementStateChange();
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void didAddUserAgentShadowRoot(ShadowRoot&) final;
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bool isDeterminate() const;
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bool canContainRangeEndPoint() const final { return false; }
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ProgressValueElement* m_value;
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};
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} // namespace
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