108 lines
3.9 KiB
C++
108 lines
3.9 KiB
C++
/*
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* Copyright (C) 2010, 2012 Google Inc. All rights reserved.
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* Copyright (C) 2011-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above
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* copyright notice, this list of conditions and the following disclaimer
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* in the documentation and/or other materials provided with the
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* distribution.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "BaseClickableWithKeyInputType.h"
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#include "HTMLInputElement.h"
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#include "KeyboardEvent.h"
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namespace WebCore {
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using namespace HTMLNames;
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auto BaseClickableWithKeyInputType::handleKeydownEvent(HTMLInputElement& element, KeyboardEvent& event) -> ShouldCallBaseEventHandler
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{
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const String& key = event.keyIdentifier();
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if (key == "U+0020") {
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element.setActive(true, true);
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// No setDefaultHandled(), because IE dispatches a keypress in this case
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// and the caller will only dispatch a keypress if we don't call setDefaultHandled().
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return ShouldCallBaseEventHandler::No;
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}
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return ShouldCallBaseEventHandler::Yes;
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}
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void BaseClickableWithKeyInputType::handleKeypressEvent(HTMLInputElement& element, KeyboardEvent& event)
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{
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int charCode = event.charCode();
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if (charCode == '\r') {
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element.dispatchSimulatedClick(&event);
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event.setDefaultHandled();
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return;
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}
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if (charCode == ' ') {
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// Prevent scrolling down the page.
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event.setDefaultHandled();
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}
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}
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void BaseClickableWithKeyInputType::handleKeyupEvent(InputType& inputType, KeyboardEvent& event)
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{
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const String& key = event.keyIdentifier();
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if (key != "U+0020")
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return;
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// Simulate mouse click for spacebar for button types.
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inputType.dispatchSimulatedClickIfActive(event);
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}
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// FIXME: Could share this with BaseCheckableInputType and RangeInputType if we had a common base class.
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bool BaseClickableWithKeyInputType::accessKeyAction(HTMLInputElement& element, bool sendMouseEvents)
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{
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return element.dispatchSimulatedClick(0, sendMouseEvents ? SendMouseUpDownEvents : SendNoEvents);
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}
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auto BaseClickableWithKeyInputType::handleKeydownEvent(KeyboardEvent& event) -> ShouldCallBaseEventHandler
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{
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ASSERT(element());
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return handleKeydownEvent(*element(), event);
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}
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void BaseClickableWithKeyInputType::handleKeypressEvent(KeyboardEvent& event)
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{
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ASSERT(element());
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handleKeypressEvent(*element(), event);
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}
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void BaseClickableWithKeyInputType::handleKeyupEvent(KeyboardEvent& event)
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{
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handleKeyupEvent(*this, event);
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}
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bool BaseClickableWithKeyInputType::accessKeyAction(bool sendMouseEvents)
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{
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InputType::accessKeyAction(sendMouseEvents);
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ASSERT(element());
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return accessKeyAction(*element(), sendMouseEvents);
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}
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} // namespace WebCore
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