77 lines
2.5 KiB
C++
77 lines
2.5 KiB
C++
/*
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* Copyright (C) 2012 Google Inc. All rights reserved.
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* Copyright (C) 2013-2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Neither the name of Google Inc. nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "config.h"
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#include "UserActionElementSet.h"
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#include "Element.h"
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namespace WebCore {
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void UserActionElementSet::clear()
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{
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m_elements.clear();
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}
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bool UserActionElementSet::hasFlag(const Element& element, Flag flag) const
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{
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// Caller has the responsibility to check isUserActionElement before calling this.
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ASSERT(element.isUserActionElement());
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return m_elements.get(&const_cast<Element&>(element)).contains(flag);
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}
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void UserActionElementSet::clearFlags(Element& element, OptionSet<Flag> flags)
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{
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ASSERT(!flags.isEmpty());
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if (!element.isUserActionElement())
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return;
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auto iterator = m_elements.find(&element);
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ASSERT(iterator != m_elements.end());
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auto updatedFlags = iterator->value - flags;
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if (updatedFlags.isEmpty()) {
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element.setUserActionElement(false);
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m_elements.remove(iterator);
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} else
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iterator->value = updatedFlags;
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}
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void UserActionElementSet::setFlags(Element& element, OptionSet<Flag> flags)
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{
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ASSERT(!flags.isEmpty());
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m_elements.ensure(&element, [] {
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return OptionSet<Flag>();
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}).iterator->value.add(flags);
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element.setUserActionElement(true);
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}
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}
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