67 lines
2.7 KiB
C++
67 lines
2.7 KiB
C++
/*
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* Copyright (C) 2020 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#if ENABLE(LAYOUT_FORMATTING_CONTEXT)
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#include "FloatRoundedRect.h"
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#include "TransformationMatrix.h"
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#include <wtf/IsoMalloc.h>
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namespace WebCore {
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namespace Display {
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// Storage for box geometry which is only used on boxes with rare style, like transforms or border-radius.
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DECLARE_ALLOCATOR_WITH_HEAP_IDENTIFIER(BoxRareGeometry);
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class BoxRareGeometry {
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WTF_MAKE_FAST_ALLOCATED_WITH_HEAP_IDENTIFIER(BoxRareGeometry);
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public:
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const FloatRoundedRect::Radii* borderRadii() const { return m_borderRadii.get(); }
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void setBorderRadii(std::unique_ptr<FloatRoundedRect::Radii>&& radii) { m_borderRadii = WTFMove(radii); }
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bool hasBorderRadius() const;
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// From transform, translate, rotate, scale properties.
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const TransformationMatrix& transform() const { return m_transform; }
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void setTransform(TransformationMatrix&& transform) { m_transform = WTFMove(transform); }
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private:
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TransformationMatrix m_transform;
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std::unique_ptr<FloatRoundedRect::Radii> m_borderRadii;
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};
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FloatRoundedRect roundedRectWithIncludedRadii(const FloatRect&, const FloatRoundedRect::Radii&, bool includeLeftEdge = true, bool includeRightEdge = true);
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FloatRoundedRect roundedInsetBorderForRect(const FloatRect&, const FloatRoundedRect::Radii&, const RectEdges<float>&, bool includeLeftEdge = true, bool includeRightEdge = true);
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} // namespace Display
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} // namespace WebCore
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#endif // ENABLE(LAYOUT_FORMATTING_CONTEXT)
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