95 lines
5.0 KiB
Plaintext
95 lines
5.0 KiB
Plaintext
/*
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* Copyright (C) 2017 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
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* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
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* THE POSSIBILITY OF SUCH DAMAGE.
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*/
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// FIXME: Should be [LegacyWindowAlias=(SVGMatrix, WebKitCSSMatrix)].
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[
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ExportMacro=WEBCORE_EXPORT,
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Exposed=(Window,Worker),
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LegacyWindowAlias=WebKitCSSMatrix,
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ImplementationLacksVTable
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] interface DOMMatrix : DOMMatrixReadOnly {
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[CallWith=ScriptExecutionContext] constructor(optional (DOMString or sequence<unrestricted double>) init);
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[NewObject] static DOMMatrix fromMatrix(optional DOMMatrixInit other);
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[NewObject] static DOMMatrix fromFloat32Array(Float32Array array32);
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[NewObject] static DOMMatrix fromFloat64Array(Float64Array array64);
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// These attributes are simple aliases for certain elements of the 4x4 matrix
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inherit attribute unrestricted double a; // Alias for m11.
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inherit attribute unrestricted double b; // Alias for m12.
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inherit attribute unrestricted double c; // Alias for m21.
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inherit attribute unrestricted double d; // Alias for m22.
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inherit attribute unrestricted double e; // Alias for m41.
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inherit attribute unrestricted double f; // Alias for m42.
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inherit attribute unrestricted double m11;
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inherit attribute unrestricted double m12;
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inherit attribute unrestricted double m13;
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inherit attribute unrestricted double m14;
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inherit attribute unrestricted double m21;
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inherit attribute unrestricted double m22;
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inherit attribute unrestricted double m23;
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inherit attribute unrestricted double m24;
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inherit attribute unrestricted double m31;
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inherit attribute unrestricted double m32;
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inherit attribute unrestricted double m33;
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inherit attribute unrestricted double m34;
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inherit attribute unrestricted double m41;
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inherit attribute unrestricted double m42;
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inherit attribute unrestricted double m43;
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inherit attribute unrestricted double m44;
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// Mutable transform methods
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DOMMatrix multiplySelf(optional DOMMatrixInit other);
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DOMMatrix preMultiplySelf(optional DOMMatrixInit other);
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DOMMatrix translateSelf(optional unrestricted double tx = 0,
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optional unrestricted double ty = 0,
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optional unrestricted double tz = 0);
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DOMMatrix scaleSelf(optional unrestricted double scaleX = 1,
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optional unrestricted double scaleY,
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optional unrestricted double scaleZ = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix scale3dSelf(optional unrestricted double scale = 1,
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optional unrestricted double originX = 0,
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optional unrestricted double originY = 0,
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optional unrestricted double originZ = 0);
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DOMMatrix rotateSelf(optional unrestricted double rotX = 0,
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optional unrestricted double rotY,
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optional unrestricted double rotZ); // Angles are in degrees.
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DOMMatrix rotateFromVectorSelf(optional unrestricted double x = 0,
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optional unrestricted double y = 0);
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DOMMatrix rotateAxisAngleSelf(optional unrestricted double x = 0,
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optional unrestricted double y = 0,
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optional unrestricted double z = 0,
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optional unrestricted double angle = 0); // Angle is in degrees.
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DOMMatrix skewXSelf(optional unrestricted double sx = 0); // Angle is in degrees.
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DOMMatrix skewYSelf(optional unrestricted double sy = 0); // Angle is in degrees.
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DOMMatrix invertSelf();
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[Exposed=Window, ImplementedAs=setMatrixValueForBindings] DOMMatrix setMatrixValue(DOMString transformList);
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};
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