102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/*
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* Copyright (C) 2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "AnimationEffect.h"
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#include "AnimationEffectPhase.h"
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#include "Styleable.h"
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#include "WebAnimation.h"
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#include <wtf/Ref.h>
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#include <wtf/WeakPtr.h>
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namespace WebCore {
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class Animation;
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class AnimationEventBase;
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class Element;
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class RenderStyle;
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class DeclarativeAnimation : public WebAnimation {
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WTF_MAKE_ISO_ALLOCATED(DeclarativeAnimation);
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public:
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~DeclarativeAnimation();
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bool isDeclarativeAnimation() const final { return true; }
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const std::optional<const Styleable> owningElement() const;
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const Animation& backingAnimation() const { return m_backingAnimation; }
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void setBackingAnimation(const Animation&);
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void cancelFromStyle();
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std::optional<double> bindingsStartTime() const final;
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void setBindingsStartTime(std::optional<double>) override;
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std::optional<double> bindingsCurrentTime() const final;
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ExceptionOr<void> setBindingsCurrentTime(std::optional<double>) final;
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WebAnimation::PlayState bindingsPlayState() const final;
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WebAnimation::ReplaceState bindingsReplaceState() const final;
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bool bindingsPending() const final;
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WebAnimation::ReadyPromise& bindingsReady() final;
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WebAnimation::FinishedPromise& bindingsFinished() final;
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ExceptionOr<void> bindingsPlay() override;
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ExceptionOr<void> bindingsPause() override;
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void setTimeline(RefPtr<AnimationTimeline>&&) final;
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void cancel() final;
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void tick() override;
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bool canHaveGlobalPosition() final;
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void flushPendingStyleChanges() const;
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protected:
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DeclarativeAnimation(const Styleable&, const Animation&);
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virtual void initialize(const RenderStyle* oldStyle, const RenderStyle& newStyle, const RenderStyle* parentElementStyle);
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virtual void syncPropertiesWithBackingAnimation();
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// elapsedTime is the animation's current time at the time the event is added and is exposed through the DOM API, timelineTime is the animations'
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// timeline current time and is not exposed through the DOM API but used by the DocumentTimeline for sorting events before dispatch.
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virtual Ref<AnimationEventBase> createEvent(const AtomString& eventType, double elapsedTime, const String& pseudoId, std::optional<Seconds> timelineTime) = 0;
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void invalidateDOMEvents(Seconds elapsedTime = 0_s);
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private:
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void disassociateFromOwningElement();
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AnimationEffectPhase phaseWithoutEffect() const;
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void enqueueDOMEvent(const AtomString&, Seconds);
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bool m_wasPending { false };
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AnimationEffectPhase m_previousPhase { AnimationEffectPhase::Idle };
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WeakPtr<Element> m_owningElement;
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PseudoId m_owningPseudoId;
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Ref<Animation> m_backingAnimation;
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double m_previousIteration;
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};
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} // namespace WebCore
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SPECIALIZE_TYPE_TRAITS_WEB_ANIMATION(DeclarativeAnimation, isDeclarativeAnimation())
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