137 lines
5.1 KiB
C++
137 lines
5.1 KiB
C++
/*
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* Copyright (C) 2017-2018 Apple Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include "AnimationEffect.h"
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#include "AnimationEffectPhase.h"
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#include "BasicEffectTiming.h"
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#include "ComputedEffectTiming.h"
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#include "ExceptionOr.h"
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#include "FillMode.h"
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#include "KeyframeEffectOptions.h"
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#include "OptionalEffectTiming.h"
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#include "PlaybackDirection.h"
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#include "TimingFunction.h"
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#include "WebAnimation.h"
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#include "WebAnimationUtilities.h"
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#include <wtf/Forward.h>
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#include <wtf/Ref.h>
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#include <wtf/RefCounted.h>
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#include <wtf/RefPtr.h>
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#include <wtf/Seconds.h>
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#include <wtf/Variant.h>
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#include <wtf/WeakPtr.h>
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namespace WebCore {
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class AnimationEffect : public RefCounted<AnimationEffect>, public CanMakeWeakPtr<AnimationEffect> {
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public:
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virtual ~AnimationEffect();
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virtual bool isKeyframeEffect() const { return false; }
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EffectTiming getBindingsTiming() const;
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EffectTiming getTiming() const;
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BasicEffectTiming getBasicTiming(std::optional<Seconds> = std::nullopt) const;
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ComputedEffectTiming getBindingsComputedTiming() const;
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ComputedEffectTiming getComputedTiming(std::optional<Seconds> = std::nullopt) const;
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ExceptionOr<void> bindingsUpdateTiming(std::optional<OptionalEffectTiming>);
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ExceptionOr<void> updateTiming(std::optional<OptionalEffectTiming>);
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virtual void apply(RenderStyle& targetStyle, const RenderStyle* parentElementStyle, std::optional<Seconds> = std::nullopt) = 0;
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virtual void invalidate() = 0;
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virtual void animationDidTick() = 0;
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virtual void animationDidPlay() = 0;
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virtual void animationDidChangeTimingProperties() = 0;
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virtual void animationWasCanceled() = 0;
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virtual void animationSuspensionStateDidChange(bool) = 0;
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virtual void animationTimelineDidChange(AnimationTimeline*) = 0;
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WebAnimation* animation() const { return m_animation.get(); }
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virtual void setAnimation(WebAnimation* animation) { m_animation = makeWeakPtr(animation); }
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Seconds delay() const { return m_delay; }
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void setDelay(const Seconds&);
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Seconds endDelay() const { return m_endDelay; }
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void setEndDelay(const Seconds&);
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FillMode fill() const { return m_fill; }
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void setFill(FillMode);
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double iterationStart() const { return m_iterationStart; }
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ExceptionOr<void> setIterationStart(double);
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double iterations() const { return m_iterations; }
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ExceptionOr<void> setIterations(double);
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Seconds iterationDuration() const { return m_iterationDuration; }
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void setIterationDuration(const Seconds&);
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PlaybackDirection direction() const { return m_direction; }
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void setDirection(PlaybackDirection);
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TimingFunction* timingFunction() const { return m_timingFunction.get(); }
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void setTimingFunction(const RefPtr<TimingFunction>&);
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Seconds activeDuration() const { return m_activeDuration; }
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Seconds endTime() const { return m_endTime; }
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void updateStaticTimingProperties();
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virtual Seconds timeToNextTick() const { return Seconds::infinity(); }
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protected:
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explicit AnimationEffect();
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virtual std::optional<double> progressUntilNextStep(double) const;
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private:
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enum class ComputedDirection : uint8_t { Forwards, Reverse };
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FillMode m_fill { FillMode::Auto };
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PlaybackDirection m_direction { PlaybackDirection::Normal };
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WeakPtr<WebAnimation> m_animation;
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RefPtr<TimingFunction> m_timingFunction;
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double m_iterationStart { 0 };
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double m_iterations { 1 };
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Seconds m_delay { 0_s };
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Seconds m_endDelay { 0_s };
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Seconds m_iterationDuration { 0_s };
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Seconds m_activeDuration { 0_s };
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Seconds m_endTime { 0_s };
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};
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} // namespace WebCore
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#define SPECIALIZE_TYPE_TRAITS_ANIMATION_EFFECT(ToValueTypeName, predicate) \
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SPECIALIZE_TYPE_TRAITS_BEGIN(WebCore::ToValueTypeName) \
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static bool isType(const WebCore::AnimationEffect& value) { return value.predicate; } \
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SPECIALIZE_TYPE_TRAITS_END()
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