haikuwebkit/Source/WebCore/Modules/webxr/WebXRRigidTransform.cpp

169 lines
6.3 KiB
C++
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebXRRigidTransform.h"
#if ENABLE(WEBXR)
#include "DOMPointReadOnly.h"
#include "TransformationMatrix.h"
#include <JavaScriptCore/TypedArrayInlines.h>
#include <wtf/IsoMallocInlines.h>
namespace WebCore {
static bool normalizeQuaternion(DOMPointInit& q)
{
const double length = std::sqrt(q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w);
if (WTF::areEssentiallyEqual<double>(length, 0))
return false;
q.x /= length;
q.y /= length;
q.z /= length;
q.w /= length;
return true;
}
WTF_MAKE_ISO_ALLOCATED_IMPL(WebXRRigidTransform);
Ref<WebXRRigidTransform> WebXRRigidTransform::create()
{
return adoptRef(*new WebXRRigidTransform({ }, { }));
}
Ref<WebXRRigidTransform> WebXRRigidTransform::create(const TransformationMatrix& transform)
{
return adoptRef(*new WebXRRigidTransform(transform));
}
ExceptionOr<Ref<WebXRRigidTransform>> WebXRRigidTransform::create(const DOMPointInit& position, const DOMPointInit& orientation)
{
// The XRRigidTransform(position, orientation) constructor MUST perform the following steps when invoked:
// 1. Let transform be a new XRRigidTransform.
// 2. If position is not a DOMPointInit initialize transforms position to { x: 0.0, y: 0.0, z: 0.0, w: 1.0 }.
// 3. If positions w value is not 1.0, throw a TypeError.
// 4. Else initialize transforms positions x value to positions x dictionary member, y value to positions y dictionary member, z value to positions z dictionary member and w to 1.0.
if (position.w != 1.0)
return Exception { TypeError };
DOMPointInit positionInit { position.x, position.y, position.z, 1 };
// 5. If orientation is not a DOMPointInit initialize transforms orientation to { x: 0.0, y: 0.0, z: 0.0, w: 1.0 }.
// 6. Else initialize transforms orientations x value to orientations x dictionary member, y value to orientations y dictionary member, z value to orientations z dictionary member and w value to orientations w dictionary member.
// 7. Normalize x, y, z, and w components of transforms orientation.
DOMPointInit orientationInit { orientation.x, orientation.y, orientation.z, orientation.w };
if (!normalizeQuaternion(orientationInit))
return Exception { InvalidStateError };
// 8. Return transform.
return adoptRef(*new WebXRRigidTransform(positionInit, orientationInit));
}
WebXRRigidTransform::WebXRRigidTransform(const DOMPointInit& position, const DOMPointInit& orientation)
: m_position(DOMPointReadOnly::create(position))
, m_orientation(DOMPointReadOnly::create(orientation))
{
TransformationMatrix translation;
translation.translate3d(position.x, position.y, position.z);
auto rotation = TransformationMatrix::fromQuaternion(orientation.x, orientation.y, orientation.z, orientation.w);
m_rawTransform = translation * rotation;
}
WebXRRigidTransform::WebXRRigidTransform(const TransformationMatrix& transform)
: m_position(DOMPointReadOnly::create({ }))
, m_orientation(DOMPointReadOnly::create({ }))
, m_rawTransform(transform)
{
if (transform.isIdentity()) {
// TransformationMatrix::decompose returns a empty quaternion instead of unit quaternion for Identity.
// WebXR tests expect a unit quaternion for this case.
return;
}
TransformationMatrix::Decomposed4Type decomp = { };
transform.decompose4(decomp);
m_position = DOMPointReadOnly::create(decomp.translateX, decomp.translateY, decomp.translateZ, 1.0f);
DOMPointInit orientationInit { -decomp.quaternionX, -decomp.quaternionY, -decomp.quaternionZ, decomp.quaternionW };
normalizeQuaternion(orientationInit);
m_orientation = DOMPointReadOnly::create(orientationInit);
}
WebXRRigidTransform::~WebXRRigidTransform() = default;
const DOMPointReadOnly& WebXRRigidTransform::position() const
{
return m_position;
}
const DOMPointReadOnly& WebXRRigidTransform::orientation() const
{
return m_orientation;
}
const Float32Array& WebXRRigidTransform::matrix()
{
if (m_matrix && !m_matrix->isDetached())
return *m_matrix;
// Lazily create matrix Float32Array.
auto matrixData = m_rawTransform.toColumnMajorFloatArray();
m_matrix = Float32Array::create(matrixData.data(), matrixData.size());
return *m_matrix;
}
const WebXRRigidTransform& WebXRRigidTransform::inverse()
{
// The inverse of a inverse object should return the original object.
if (m_parentInverse)
return *m_parentInverse;
// Inverse should always return the same object.
if (m_inverse)
return *m_inverse;
auto inverseTransform = m_rawTransform.inverse();
ASSERT(!!inverseTransform);
m_inverse = WebXRRigidTransform::create(*inverseTransform);
// The inverse of a inverse object should return the original object.
m_inverse->m_parentInverse = makeWeakPtr(this);
return *m_inverse;
}
const TransformationMatrix& WebXRRigidTransform::rawTransform() const
{
return m_rawTransform;
}
} // namespace WebCore
#endif // ENABLE(WEBXR)