62 lines
2.8 KiB
Plaintext
62 lines
2.8 KiB
Plaintext
/*
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* Copyright (C) 2010, Google Inc. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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[
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Conditional=WEB_AUDIO,
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JSGenerateToJSObject,
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EnabledBySetting=WebAudio,
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Exposed=Window
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] interface PannerNode : AudioNode {
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constructor (BaseAudioContext context, optional PannerOptions options);
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// Default model for stereo is equalpower
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[ImplementedAs=panningModelForBindings] attribute PanningModelType panningModel;
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// Uses a 3D cartesian coordinate system
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undefined setPosition(float x, float y, float z);
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undefined setOrientation(float x, float y, float z);
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// Default distance model is inverse
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[ImplementedAs=distanceModelForBindings] attribute DistanceModelType distanceModel;
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[ImplementedAs=refDistanceForBindings] attribute double refDistance;
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[ImplementedAs=maxDistanceForBindings] attribute double maxDistance;
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[ImplementedAs=rolloffFactorForBindings] attribute double rolloffFactor;
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// Directional sound cone
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[ImplementedAs=coneInnerAngleForBindings] attribute double coneInnerAngle;
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[ImplementedAs=coneOuterAngleForBindings] attribute double coneOuterAngle;
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[ImplementedAs=coneOuterGainForBindings] attribute double coneOuterGain;
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// Position of audio source in 3D Cartesian system
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readonly attribute AudioParam positionX;
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readonly attribute AudioParam positionY;
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readonly attribute AudioParam positionZ;
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// Vector of direction of audio source in 3D cartesian system
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readonly attribute AudioParam orientationX;
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readonly attribute AudioParam orientationY;
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readonly attribute AudioParam orientationZ;
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};
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