haikuwebkit/Source/WebCore/Modules/webaudio/PannerNode.h

156 lines
7.4 KiB
C++

/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEB_AUDIO)
#include "AudioContext.h"
#include "AudioListener.h"
#include "AudioNode.h"
#include "AudioParam.h"
#include "Cone.h"
#include "Distance.h"
#include "FloatPoint3D.h"
#include "Panner.h"
#include "PannerOptions.h"
#include <memory>
#include <wtf/HashSet.h>
#include <wtf/Lock.h>
namespace WebCore {
class HRTFDatabaseLoader;
class BaseAudioContext;
// PannerNode is an AudioNode with one input and one output.
// It positions a sound in 3D space, with the exact effect dependent on the panning model.
// It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener.
// A distance effect will attenuate the gain as the position moves away from the listener.
// A cone effect will attenuate the gain as the orientation moves away from the listener.
// All of these effects follow the OpenAL specification very closely.
class PannerNode final : public AudioNode {
WTF_MAKE_ISO_ALLOCATED(PannerNode);
public:
static ExceptionOr<Ref<PannerNode>> create(BaseAudioContext&, const PannerOptions& = { });
virtual ~PannerNode();
// AudioNode
void process(size_t framesToProcess) override;
void processOnlyAudioParams(size_t framesToProcess) final;
// Listener
AudioListener& listener();
// Panning model
PanningModelType panningModelForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_panningModel; }
void setPanningModelForBindings(PanningModelType);
// Position
ExceptionOr<void> setPosition(float x, float y, float z);
AudioParam& positionX() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_positionX.get(); }
AudioParam& positionY() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_positionY.get(); }
AudioParam& positionZ() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_positionZ.get(); }
// Orientation
ExceptionOr<void> setOrientation(float x, float y, float z);
AudioParam& orientationX() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_orientationX.get(); }
AudioParam& orientationY() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_orientationY.get(); }
AudioParam& orientationZ() WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_orientationZ.get(); }
// Distance parameters
DistanceModelType distanceModelForBindings() const;
void setDistanceModelForBindings(DistanceModelType);
double refDistanceForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_distanceEffect.refDistance(); }
ExceptionOr<void> setRefDistanceForBindings(double);
double maxDistanceForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_distanceEffect.maxDistance(); }
ExceptionOr<void> setMaxDistanceForBindings(double);
double rolloffFactorForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_distanceEffect.rolloffFactor(); }
ExceptionOr<void> setRolloffFactorForBindings(double);
// Sound cones - angles in degrees
double coneInnerAngleForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_coneEffect.innerAngle(); }
void setConeInnerAngleForBindings(double);
double coneOuterAngleForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_coneEffect.outerAngle(); }
void setConeOuterAngleForBindings(double);
double coneOuterGainForBindings() const WTF_IGNORES_THREAD_SAFETY_ANALYSIS { ASSERT(isMainThread()); return m_coneEffect.outerGain(); }
ExceptionOr<void> setConeOuterGainForBindings(double);
ExceptionOr<void> setChannelCount(unsigned) final;
ExceptionOr<void> setChannelCountMode(ChannelCountMode) final;
double tailTime() const final;
double latencyTime() const final;
private:
PannerNode(BaseAudioContext&, const PannerOptions&);
void calculateAzimuthElevation(double* outAzimuth, double* outElevation, const FloatPoint3D& position, const FloatPoint3D& listenerPosition, const FloatPoint3D& listenerForward, const FloatPoint3D& listenerUp) WTF_REQUIRES_LOCK(m_processLock);
float calculateDistanceConeGain(const FloatPoint3D& position, const FloatPoint3D& orientation, const FloatPoint3D& listenerPosition) WTF_REQUIRES_LOCK(m_processLock);
// Returns the combined distance and cone gain attenuation.
float distanceConeGain() WTF_REQUIRES_LOCK(m_processLock);
bool requiresTailProcessing() const final;
void azimuthElevation(double* outAzimuth, double* outElevation) WTF_REQUIRES_LOCK(m_processLock);
void processSampleAccurateValues(AudioBus* destination, const AudioBus* source, size_t framesToProcess) WTF_REQUIRES_LOCK(m_processLock);
bool hasSampleAccurateValues() const WTF_REQUIRES_LOCK(m_processLock);
bool shouldUseARate() const WTF_REQUIRES_LOCK(m_processLock);
FloatPoint3D position() const WTF_REQUIRES_LOCK(m_processLock);
FloatPoint3D orientation() const WTF_REQUIRES_LOCK(m_processLock);
Ref<HRTFDatabaseLoader> m_hrtfDatabaseLoader;
PanningModelType m_panningModel WTF_GUARDED_BY_LOCK(m_processLock);
std::unique_ptr<Panner> m_panner WTF_GUARDED_BY_LOCK(m_processLock);
// Gain
DistanceEffect m_distanceEffect WTF_GUARDED_BY_LOCK(m_processLock);
ConeEffect m_coneEffect WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_positionX WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_positionY WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_positionZ WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_orientationX WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_orientationY WTF_GUARDED_BY_LOCK(m_processLock);
Ref<AudioParam> m_orientationZ WTF_GUARDED_BY_LOCK(m_processLock);
// Synchronize process() with setting of the panning model, source's location
// information, listener, distance parameters and sound cones.
mutable Lock m_processLock;
};
} // namespace WebCore
#endif